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Darkenshire - Help me with my town?
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<blockquote data-quote="Darrell" data-source="post: 69799" data-attributes="member: 680"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Didn't mean to sound accusatory, Angelsboi.</p><p></p><p>The lack of graveyards/cemeteries in RPG towns and cities is just one 'o' those things that sets me off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Especially when it's concerning a supposed "metropolis" of 50,000+ people, and there's only a couple of half-assed 'crypt' buildings and some ubiquitous 'catacombs.' (*cough* *cough* 'City of Greyhawk' *cough* *cough*) That stuff'd be filled to bursting within a coupla hundred years. </p><p></p><p>Waterdeep's 'City of the Dead' is a good go at the matter, but I just don't like the 'extradimensional crypts' aspect.</p><p></p><p>In areas where the fear of possible undead critters is rife (and even likely), having the gravesites geographically removed from the population center is a very good idea.</p><p></p><p>Regards,</p><p>Darrell</p><p></p><p>(who used and re-used the village map from the Ravenloft 'Night of the Walking Dead' module over and over again for _years_--just 'cuz it had a graveyard in it)</p></blockquote><p></p>
[QUOTE="Darrell, post: 69799, member: 680"] :-) Didn't mean to sound accusatory, Angelsboi. The lack of graveyards/cemeteries in RPG towns and cities is just one 'o' those things that sets me off. :-) Especially when it's concerning a supposed "metropolis" of 50,000+ people, and there's only a couple of half-assed 'crypt' buildings and some ubiquitous 'catacombs.' (*cough* *cough* 'City of Greyhawk' *cough* *cough*) That stuff'd be filled to bursting within a coupla hundred years. Waterdeep's 'City of the Dead' is a good go at the matter, but I just don't like the 'extradimensional crypts' aspect. In areas where the fear of possible undead critters is rife (and even likely), having the gravesites geographically removed from the population center is a very good idea. Regards, Darrell (who used and re-used the village map from the Ravenloft 'Night of the Walking Dead' module over and over again for _years_--just 'cuz it had a graveyard in it) [/QUOTE]
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