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Darkest Dungeon-like campaign.
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<blockquote data-quote="iserith" data-source="post: 7387456" data-attributes="member: 97077"><p>The way I set it up is that I had the barest framework for setting lore and we added to it as we played. By the time the campaign was finished, it was a pretty realized (regional) setting. I'm not sure how you define "character development," but I would say that the characters were well-fleshed out over time. Valgus who worshipped the Storm Unending and himself became unending in his undead state. Elron Huckabee who founded the Church of the Illuminated Coin, a front for the Trickster god. Gil Brightwood, the archer folk hero who eventually stood against the powerful mayor who the PCs believed was colluding with the dark forces in the Delve. Even their hirelings were interesting like their elf horse-tender Petal who was really into feet so they paid him in the elf sorcerer Melendir's dirty socks. And on and on for 20 or so characters plus their hirelings. </p><p></p><p>In general, I find players who get stabby are essentially saying the game is lacking in dramatic conflict. A dungeon is basically filled with dramatic conflict, so if your players crave that sort of thing rather than spending two hours shopping or ordering breakfast in a tavern (like I've seen in certain popular vodcasts), you could do worse than putting together some dungeon delves.</p></blockquote><p></p>
[QUOTE="iserith, post: 7387456, member: 97077"] The way I set it up is that I had the barest framework for setting lore and we added to it as we played. By the time the campaign was finished, it was a pretty realized (regional) setting. I'm not sure how you define "character development," but I would say that the characters were well-fleshed out over time. Valgus who worshipped the Storm Unending and himself became unending in his undead state. Elron Huckabee who founded the Church of the Illuminated Coin, a front for the Trickster god. Gil Brightwood, the archer folk hero who eventually stood against the powerful mayor who the PCs believed was colluding with the dark forces in the Delve. Even their hirelings were interesting like their elf horse-tender Petal who was really into feet so they paid him in the elf sorcerer Melendir's dirty socks. And on and on for 20 or so characters plus their hirelings. In general, I find players who get stabby are essentially saying the game is lacking in dramatic conflict. A dungeon is basically filled with dramatic conflict, so if your players crave that sort of thing rather than spending two hours shopping or ordering breakfast in a tavern (like I've seen in certain popular vodcasts), you could do worse than putting together some dungeon delves. [/QUOTE]
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