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DARKFALL New Dawn JAN 2018 Launch [MMO][Reboot]
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<blockquote data-quote="Kail11" data-source="post: 7315123" data-attributes="member: 6930555"><p style="text-align: center"></p> <p style="text-align: center"><img src="https://darkfallnewdawn.com/wp-content/uploads/2017/12/DND_Logo_wDragon_2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p><span style="color: #761413"><strong><span style="font-size: 22px">What is Darkfall: New Dawn?</span></strong></span></p><p>Darkfall: New Dawn (DND) is an FPS-MMORPG set in the high-fantasy, vast, un-instanced world of Agon. The Darkfall franchise was originally launched by Aventurine Studios (a totally different development team) in 2009, with Darkfall Online. Aventurine then morphed it into the often-criticised Darkfall: Unholy Wars, and struggled to return that game to Darkfall’s glory days of 2009-2012.</p><p></p><p></p><p>It’s the only game around that’s got high-skilled FPS PvP, massive clan and alliance warfare, politics, war-mongering, spying, diplomacy, crafting, trading and PvE – all in the one place. The game breeds a social nature.</p><p></p><p></p><p>The graphics might look outdated now, but the gameplay remains superb. The changes its new developers Ub3rgames have brought to the game have already gone a long way.</p><p></p><p></p><p>At its simplest, Darkfall is: </p><p></p><p></p><p>Full loot </p><p>Player-skill-based PvP/PvE </p><p>Massively open world </p><p>Regional control</p><p></p><p></p><p>MMORPG where individual and clan reputation matter. </p><p></p><p></p><p></p><p></p><p style="text-align: center"></p> <p style="text-align: center"><img src="https://gamedata.club/uploads/posts/2017-12/1512406997_verhom-na-yascherah.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p><span style="font-size: 22px"><strong><span style="color: #761413">So what’s changed from the original Darkfall game?</span></strong></span></p><p></p><p></p><p>Some highlights that are in for launch:</p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span></p><ul> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Localisation – banking and marketplaces will be local but you will have global access to your gold (Think EVE Online)</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Armour traits – different armour types provide different potencies, and you can mix and match to suit your own playstyle</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Titles – you can choose how you want to specialise in the available skills with up to 5 different titles (think of this like a skills soft cap/class system)</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Meaningful alignment – going red (Bad) is a choice, but one that will make things much harder for those who dare kill their own kind, risk vs reward!</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Spawn scaling – work together (even with people you don’t know) to get more loot and XP: mobs get harder and give better gains/loot when you bring more people.</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> No fast travel – keeping the world localised, encouraging trade and the need to defend local, specialised resources. Control your own territory or encroach on your neighbours!</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Village control points – ‘king of the hill’ style village captures to gain your clan much needed clan meditation points, gold and local resources – and the same for you too!</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> PvP has completely changed – gone is the old DFO meta where you needed to level up all skills to be viable. In come reactive blocking, weapons that are all useful (even the one-handed weapons and shield combos), encumbrance and magnitude greatly affecting archery, spell powers and damage.</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Mount inventories – to help you carry your gear, loot and wares</span></li> <li data-xf-list-type="ul"><span style="color: #3e3e3e"> Dynamic harvesting – the further you are from safety, the better drops you’ll be getting</span></li> </ul><p></p><p><span style="color: #dd2423">So much more than can be listed here!</span></p><p></p><p></p><p style="text-align: center"></p> <p style="text-align: center"><span style="color: #761413"><span style="font-size: 22px">DARKFALL: NEW DAWN</span></span></p> <p style="text-align: center">[video=youtube;p-ch2lkdPH8]https://www.youtube.com/watch?v=p-ch2lkdPH8[/video]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #dd2423"><span style="font-size: 22px">LARGE SCALE SIEGES</span></span></p> <p style="text-align: center">[video=youtube;NCNZ1Mh7djQ]https://www.youtube.com/watch?v=NCNZ1Mh7djQ[/video]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #761413"><span style="font-size: 22px">January 2018 launch date confirmed</span></span></p> <p style="text-align: center">Ub3rgames – the game’s developers – have confirmed that Darkfall: New Dawn will launch on 26 January 2018</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://darkfallnewdawn.com" target="_blank"><img src="https://image.ibb.co/bW9QKm/sf9ss_ej4_400x400_1_1_1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p><span style="font-size: 22px"><p style="text-align: center"><a href="https://darkfallnewdawn.com/" target="_blank">https://darkfallnewdawn.com/</a></p><p></span></p></blockquote><p></p>
[QUOTE="Kail11, post: 7315123, member: 6930555"] [CENTER] [IMG]https://darkfallnewdawn.com/wp-content/uploads/2017/12/DND_Logo_wDragon_2.png[/IMG][/CENTER] [COLOR=#761413][B][SIZE=6]What is Darkfall: New Dawn?[/SIZE][/B][/COLOR] Darkfall: New Dawn (DND) is an FPS-MMORPG set in the high-fantasy, vast, un-instanced world of Agon. The Darkfall franchise was originally launched by Aventurine Studios (a totally different development team) in 2009, with Darkfall Online. Aventurine then morphed it into the often-criticised Darkfall: Unholy Wars, and struggled to return that game to Darkfall’s glory days of 2009-2012. It’s the only game around that’s got high-skilled FPS PvP, massive clan and alliance warfare, politics, war-mongering, spying, diplomacy, crafting, trading and PvE – all in the one place. The game breeds a social nature. The graphics might look outdated now, but the gameplay remains superb. The changes its new developers Ub3rgames have brought to the game have already gone a long way. At its simplest, Darkfall is: Full loot Player-skill-based PvP/PvE Massively open world Regional control MMORPG where individual and clan reputation matter. [CENTER] [IMG]https://gamedata.club/uploads/posts/2017-12/1512406997_verhom-na-yascherah.jpg[/IMG][/CENTER] [SIZE=6][B][COLOR=#761413]So what’s changed from the original Darkfall game?[/COLOR][/B][/SIZE] Some highlights that are in for launch: [COLOR=#3e3e3e] [LIST] [*] Localisation – banking and marketplaces will be local but you will have global access to your gold (Think EVE Online) [*] Armour traits – different armour types provide different potencies, and you can mix and match to suit your own playstyle [*] Titles – you can choose how you want to specialise in the available skills with up to 5 different titles (think of this like a skills soft cap/class system) [*] Meaningful alignment – going red (Bad) is a choice, but one that will make things much harder for those who dare kill their own kind, risk vs reward! [*] Spawn scaling – work together (even with people you don’t know) to get more loot and XP: mobs get harder and give better gains/loot when you bring more people. [*] No fast travel – keeping the world localised, encouraging trade and the need to defend local, specialised resources. Control your own territory or encroach on your neighbours! [*] Village control points – ‘king of the hill’ style village captures to gain your clan much needed clan meditation points, gold and local resources – and the same for you too! [*] PvP has completely changed – gone is the old DFO meta where you needed to level up all skills to be viable. In come reactive blocking, weapons that are all useful (even the one-handed weapons and shield combos), encumbrance and magnitude greatly affecting archery, spell powers and damage. [*] Mount inventories – to help you carry your gear, loot and wares [*] Dynamic harvesting – the further you are from safety, the better drops you’ll be getting [/LIST] [/COLOR] [COLOR=#dd2423]So much more than can be listed here![/COLOR] [CENTER] [COLOR=#761413][SIZE=6]DARKFALL: NEW DAWN[/SIZE][/COLOR] [video=youtube;p-ch2lkdPH8]https://www.youtube.com/watch?v=p-ch2lkdPH8[/video] [COLOR=#dd2423][SIZE=6]LARGE SCALE SIEGES[/SIZE][/COLOR] [video=youtube;NCNZ1Mh7djQ]https://www.youtube.com/watch?v=NCNZ1Mh7djQ[/video] [COLOR=#761413][SIZE=6]January 2018 launch date confirmed[/SIZE][/COLOR] Ub3rgames – the game’s developers – have confirmed that Darkfall: New Dawn will launch on 26 January 2018 [URL="https://darkfallnewdawn.com"][IMG]https://image.ibb.co/bW9QKm/sf9ss_ej4_400x400_1_1_1.png[/IMG][/URL][/CENTER] [SIZE=6][CENTER][URL]https://darkfallnewdawn.com/[/URL][/CENTER] [/SIZE] [/QUOTE]
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