Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Darkhawk: The Horror Begins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 3370405" data-attributes="member: 12460"><p>By tearing the sleeves off your shirts, you manage to get enough material to gag the guard and bind his hands and feet. However, as you finish the process, two things become apparent. First of all, the guard begins to stir and opens his eyes, apparently awake although, judging by the glassy look in his eye, probably not entirely cognizant of what is going on around him. Second, it will be impossible to remove his leather armor without first unbinding him, which may prove a complication as he is now awake. However, you do manage to recover his light mace (not masterwork) and light wooden shield (also not masterwork) without difficulty. He also has 12 copper coins and 2 silver coins in his belt pouch.</p><p></p><p>Other than the cells, the only exit from this chamber appears to be a large doorway behind where the guard was standing. Additionally, it might be a good idea to take the torch out of the sconce in the wall, as there is no telling how well lit the rest of this dungeon is.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3370405, member: 12460"] By tearing the sleeves off your shirts, you manage to get enough material to gag the guard and bind his hands and feet. However, as you finish the process, two things become apparent. First of all, the guard begins to stir and opens his eyes, apparently awake although, judging by the glassy look in his eye, probably not entirely cognizant of what is going on around him. Second, it will be impossible to remove his leather armor without first unbinding him, which may prove a complication as he is now awake. However, you do manage to recover his light mace (not masterwork) and light wooden shield (also not masterwork) without difficulty. He also has 12 copper coins and 2 silver coins in his belt pouch. Other than the cells, the only exit from this chamber appears to be a large doorway behind where the guard was standing. Additionally, it might be a good idea to take the torch out of the sconce in the wall, as there is no telling how well lit the rest of this dungeon is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Darkhawk: The Horror Begins
Top