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DarkMatter d20?
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<blockquote data-quote="EarthsShadow" data-source="post: 291080" data-attributes="member: 3531"><p><strong>hybrid of sorts...</strong></p><p></p><p>A hybrid of sorts. You know how achievements worked in Alternity, right? You get some points and when you got enough points you spent them on what you want to get...well, that's how this version will be also. </p><p></p><p>I think it gives the players more control and more options for their characters and I think players will take better care of their characters also. </p><p></p><p>I'm keeping the core of the d20 system, which is incidentally what the original Alternity game was if you think about it, a d20 system, but it used an alternate way of simulating success and failure...and had WotC used the Alternity game as the d20 system and called it Dungeons and Dragons...who knows how much would be available for Alternity??? Something they should have thought about I think, and I think they didn't.</p><p></p><p>Besides that...the only thing I am wondering is how to do defense with this system. In the original, all situation modifiers were used with the situation die, and I think that is what confused a lot of people, so instead of using a situation die I am just using various situations to modify the attack roll accordingly...but should there be a defense roll or just standard Def ratings with a base of 10 + class modifier + Dodge skill ranks + Dex modifier. ??? any ideas?</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 291080, member: 3531"] [b]hybrid of sorts...[/b] A hybrid of sorts. You know how achievements worked in Alternity, right? You get some points and when you got enough points you spent them on what you want to get...well, that's how this version will be also. I think it gives the players more control and more options for their characters and I think players will take better care of their characters also. I'm keeping the core of the d20 system, which is incidentally what the original Alternity game was if you think about it, a d20 system, but it used an alternate way of simulating success and failure...and had WotC used the Alternity game as the d20 system and called it Dungeons and Dragons...who knows how much would be available for Alternity??? Something they should have thought about I think, and I think they didn't. Besides that...the only thing I am wondering is how to do defense with this system. In the original, all situation modifiers were used with the situation die, and I think that is what confused a lot of people, so instead of using a situation die I am just using various situations to modify the attack roll accordingly...but should there be a defense roll or just standard Def ratings with a base of 10 + class modifier + Dodge skill ranks + Dex modifier. ??? any ideas? [/QUOTE]
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