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DarkMatter d20?
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<blockquote data-quote="vturlough" data-source="post: 291979" data-attributes="member: 3268"><p><strong>How to do it?</strong></p><p></p><p>ES: I am really curious as to how you think this will work. </p><p></p><p>I would *love* a good Alt to d20 conversion. The reason I don't think it can completely work is because of the simplicity of the d20 system. </p><p></p><p>In any game system, what you can and can't do are defined by the rules. (This affects role playing as well and hopefully that effect is minimized.) The d20 rules are simplistic enough that you don't get lots of variations with them. In words, it is black and white, make it or don't. To change that to anything else adds complexity.</p><p></p><p>The beauty of Alternity, or any other similar game, is that if it is in there, you can ignore it. You could have any Ordinary or higher result be a success, for example. If it isn't there, it is tougher to add in later. (DR instead of AC in DND - that causes a lot of headaches because then you have to do Defense instead. I have tried and just didn't want to add that level of complexity into the game.) </p><p></p><p>Having said all of that, I would love to see what you can do with a d20 Alternity conversion. </p><p></p><p>btw, I think Alternity was the natural precursor to 3E. Little things are there, in Alternity, that weren't in any previous TSR game, that were incorporated into 3E. Things like skills, status (stunned, deafened), effects of environment on status (GRAPH), equal "levels" being a equal challenge. </p><p></p><p>In general, and this is just me, I like to think that Alternity is what got TSR (and then Wotc) thinking along the lines of 3E in the first place. </p><p></p><p>Sorry for the rant.</p><p></p><p>turlough</p></blockquote><p></p>
[QUOTE="vturlough, post: 291979, member: 3268"] [b]How to do it?[/b] ES: I am really curious as to how you think this will work. I would *love* a good Alt to d20 conversion. The reason I don't think it can completely work is because of the simplicity of the d20 system. In any game system, what you can and can't do are defined by the rules. (This affects role playing as well and hopefully that effect is minimized.) The d20 rules are simplistic enough that you don't get lots of variations with them. In words, it is black and white, make it or don't. To change that to anything else adds complexity. The beauty of Alternity, or any other similar game, is that if it is in there, you can ignore it. You could have any Ordinary or higher result be a success, for example. If it isn't there, it is tougher to add in later. (DR instead of AC in DND - that causes a lot of headaches because then you have to do Defense instead. I have tried and just didn't want to add that level of complexity into the game.) Having said all of that, I would love to see what you can do with a d20 Alternity conversion. btw, I think Alternity was the natural precursor to 3E. Little things are there, in Alternity, that weren't in any previous TSR game, that were incorporated into 3E. Things like skills, status (stunned, deafened), effects of environment on status (GRAPH), equal "levels" being a equal challenge. In general, and this is just me, I like to think that Alternity is what got TSR (and then Wotc) thinking along the lines of 3E in the first place. Sorry for the rant. turlough [/QUOTE]
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