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DarkMatter d20?
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<blockquote data-quote="EarthsShadow" data-source="post: 293169" data-attributes="member: 3531"><p>Yeah, I agree that Alternity is the predecessor to 3E. I guess what bothers me is that WOTC did create, in my opinion, probably the absolute best dice system ever devised, and only because it wasn't called Dungeons and Dragons it didn't sell very well. </p><p></p><p>As for converting it over, I have lots of good ideas to try and keep it in the same flavor. The only two areas where I am getting caught up is using Achievements and Achievement points instead of just skill points, and with the Achievement points using them for the purchase of skills, feats, ability increases, and unique class abilities that only certain classes would be able to aquire.</p><p></p><p>I came up with this system of sorts, for now, and its based on the original Educational Level that you put your original points into. This idea also replaces the idea of different classes getting a different amount of skill points as in standard d20.</p><p></p><p>Each level you gain in a class, you get a number of Character or Achievement Points. The amount you get is based on the following factors:</p><p></p><p>Educational Level</p><p>Level Attained.</p><p>Int or Wis modifier - I believe that some people learn one way and some learn another way.</p><p></p><p><u>Educational Level</u> </p><p>1/2</p><p>2/3</p><p>3/4</p><p>4/5</p><p>5/6</p><p>6/7</p><p>7/8</p><p>*number before slash is original points put into Educational level modified by class, number after slash is the number of character points you get each time you gain a level.</p><p></p><p><u>Class Level</u> </p><p>This is the level you just attained.</p><p>2-3/1</p><p>4-6/2</p><p>7-9/3</p><p>10-12/4</p><p>13-15/5</p><p>16-18/6</p><p>19-20/7</p><p>*number before slash is level, number after slash is number of character points you get each time you gain a level.</p><p></p><p>Then add in either your INT modifier or your WIS modifier.</p><p></p><p>Remember that skills in this system, if your used to Alternity, don't increase on a 1 - 1 ratio. Skills are increased by paying incrementally for the next rank a number of points equal to that rank. So, to go from rank 3 to rank 4 costs 4 CP. </p><p></p><p>These points can be all spent at once, or saved over the course of time. </p><p></p><p>If your used to Alternity, then your also used to Achievements, which are unique and special abilities that a character can get by spending points for. In comparison, things like class abilities and feats, and ability increases in standard d20 are equivalent things.</p><p></p><p>With this, I would have a listing of special achievements that each class could get, and how much they cost. Combat related feats might cost a point less for the Combat Spec than the rest, while psionic feats would cost less for the Mindwalker than for anyone else getting them.</p><p></p><p>And just like in Alternity, I will classify all classes with two primary abilities, and when a person with that class wants to increase an ability, it will cost less points to increase a primary ability than a secondary ability. </p><p></p><p>Also, like in Alternity, I am including Flaws as part of character creation and development, and getting rid of Alignments altogether.</p><p></p><p>Also, like in alternity, because Alternity doesn't include increasing hit points, then this version will have a very limited ability to increase Vitality and Wound points also. So, yes it is possible to have a d20 game that doesn't have mass quantity of hit points.</p><p></p><p>Starting VP and WP are figured as follows (a work in progress):</p><p>VP = CON x 2 + initial class bonus</p><p>WP = CON</p><p></p><p>The only way to increase your health points now is by spending character points to get a achievement that will allow you to.</p><p></p><p>*NOTE: unlike the standard d20, because of the versatility and options available, and because its in the flavor of Alternity and Darkmatter, cross classing at this time I am recommending be not allowed. However, that could change.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 293169, member: 3531"] Yeah, I agree that Alternity is the predecessor to 3E. I guess what bothers me is that WOTC did create, in my opinion, probably the absolute best dice system ever devised, and only because it wasn't called Dungeons and Dragons it didn't sell very well. As for converting it over, I have lots of good ideas to try and keep it in the same flavor. The only two areas where I am getting caught up is using Achievements and Achievement points instead of just skill points, and with the Achievement points using them for the purchase of skills, feats, ability increases, and unique class abilities that only certain classes would be able to aquire. I came up with this system of sorts, for now, and its based on the original Educational Level that you put your original points into. This idea also replaces the idea of different classes getting a different amount of skill points as in standard d20. Each level you gain in a class, you get a number of Character or Achievement Points. The amount you get is based on the following factors: Educational Level Level Attained. Int or Wis modifier - I believe that some people learn one way and some learn another way. [U]Educational Level[/U] 1/2 2/3 3/4 4/5 5/6 6/7 7/8 *number before slash is original points put into Educational level modified by class, number after slash is the number of character points you get each time you gain a level. [U]Class Level[/U] This is the level you just attained. 2-3/1 4-6/2 7-9/3 10-12/4 13-15/5 16-18/6 19-20/7 *number before slash is level, number after slash is number of character points you get each time you gain a level. Then add in either your INT modifier or your WIS modifier. Remember that skills in this system, if your used to Alternity, don't increase on a 1 - 1 ratio. Skills are increased by paying incrementally for the next rank a number of points equal to that rank. So, to go from rank 3 to rank 4 costs 4 CP. These points can be all spent at once, or saved over the course of time. If your used to Alternity, then your also used to Achievements, which are unique and special abilities that a character can get by spending points for. In comparison, things like class abilities and feats, and ability increases in standard d20 are equivalent things. With this, I would have a listing of special achievements that each class could get, and how much they cost. Combat related feats might cost a point less for the Combat Spec than the rest, while psionic feats would cost less for the Mindwalker than for anyone else getting them. And just like in Alternity, I will classify all classes with two primary abilities, and when a person with that class wants to increase an ability, it will cost less points to increase a primary ability than a secondary ability. Also, like in Alternity, I am including Flaws as part of character creation and development, and getting rid of Alignments altogether. Also, like in alternity, because Alternity doesn't include increasing hit points, then this version will have a very limited ability to increase Vitality and Wound points also. So, yes it is possible to have a d20 game that doesn't have mass quantity of hit points. Starting VP and WP are figured as follows (a work in progress): VP = CON x 2 + initial class bonus WP = CON The only way to increase your health points now is by spending character points to get a achievement that will allow you to. *NOTE: unlike the standard d20, because of the versatility and options available, and because its in the flavor of Alternity and Darkmatter, cross classing at this time I am recommending be not allowed. However, that could change. [/QUOTE]
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