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DarkMatter d20?
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<blockquote data-quote="vturlough" data-source="post: 293253" data-attributes="member: 3268"><p><strong>Ugh - It's not Alternity anymore, is it?</strong></p><p></p><p>ES - Please don't take this as a rant against you. I think you are doing a good job.</p><p></p><p>What you are doing, though, isn't Alternity anymore, is it? You are creating a d20 game, using Alternity as the "template". In the end, though, no matter how good the conversion, it really won't be Alternity. It will be another d20 game. </p><p></p><p>I don't think that's good. I might not mind that Windows dominates the OSs, as far as personal users, but for game systems, while there might be a good set of rules that takes care of everything, d20 isn't it. </p><p></p><p>For example, I think the following things were very important in Alternity and I didn't see them. (Not saying you gave us the complete list, either.) </p><p></p><p>Stun/Wound/Mortal and Fatigue points.</p><p>Secondary damage.</p><p>Ability for anybody to learn anything with very, very, very few restrictions. (Psi in D*M was the only one, IIRC.) </p><p>"Level" seems to be more important here, although if things only go up by skill points, than it would be correct. </p><p>Complex skills checks.</p><p>Complex results (M/O/G/A)</p><p></p><p>Again, I am not ranting at you per se. I think you are doing as good a job as you can. "Converting" a game system though, does cause some losses, which is the style and feel of the game. I mean, what would Vampire:The Masquerade be like if it was d20? What about BattleTech? Shadowrun? Traveller? Elfquest? etc. </p><p></p><p>In the end, I do like SpyCraft and if I couldn't play Alternity, I would go with that. I really like the Action Dice and several other of the mechanic ideas in there. </p><p></p><p>I would rather play Alternity though. I would love it if it could be supported or go to some sort of OGL.</p><p></p><p>*sigh*</p><p></p><p>turlough</p></blockquote><p></p>
[QUOTE="vturlough, post: 293253, member: 3268"] [b]Ugh - It's not Alternity anymore, is it?[/b] ES - Please don't take this as a rant against you. I think you are doing a good job. What you are doing, though, isn't Alternity anymore, is it? You are creating a d20 game, using Alternity as the "template". In the end, though, no matter how good the conversion, it really won't be Alternity. It will be another d20 game. I don't think that's good. I might not mind that Windows dominates the OSs, as far as personal users, but for game systems, while there might be a good set of rules that takes care of everything, d20 isn't it. For example, I think the following things were very important in Alternity and I didn't see them. (Not saying you gave us the complete list, either.) Stun/Wound/Mortal and Fatigue points. Secondary damage. Ability for anybody to learn anything with very, very, very few restrictions. (Psi in D*M was the only one, IIRC.) "Level" seems to be more important here, although if things only go up by skill points, than it would be correct. Complex skills checks. Complex results (M/O/G/A) Again, I am not ranting at you per se. I think you are doing as good a job as you can. "Converting" a game system though, does cause some losses, which is the style and feel of the game. I mean, what would Vampire:The Masquerade be like if it was d20? What about BattleTech? Shadowrun? Traveller? Elfquest? etc. In the end, I do like SpyCraft and if I couldn't play Alternity, I would go with that. I really like the Action Dice and several other of the mechanic ideas in there. I would rather play Alternity though. I would love it if it could be supported or go to some sort of OGL. *sigh* turlough [/QUOTE]
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