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DarkMatter d20?
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<blockquote data-quote="vturlough" data-source="post: 295521" data-attributes="member: 3268"><p><strong>Thought on VP/WP</strong></p><p></p><p>Okay, this fudges things but it might give some Alternity flavor to d20.</p><p></p><p>Stun Points = Subdual damage</p><p>Wound points = Hit Points</p><p>Mortal points = Wound points (if vp/wp used)</p><p></p><p>Now, what I was thinking is that a character isn't knocked out when subdual > hit points. Instead you get subdual up to max hit points. Probably don't want to do that if they can gain hps (vp/wp) every level.</p><p></p><p>Then, at half subdual = -2 to all rolls. Cumulative with other penalties.</p><p>At half hit points = -2 to all rolls. Cumulative with other penalties. </p><p>For every mortal point it equal -2 to all rolls. Cumulative with other penalties. </p><p></p><p>Fatigue - Not sure about this. You could come up with a half con "meter" of fatigue and given everything else, it probably wouldn't be that much.</p><p></p><p>Secondary - Yes. </p><p>hit point damage = half subdual (again, probably get to go up to max hit points before KO or this will happen twice as fast as it should)</p><p>wound = equal hit point and subdual damage. </p><p></p><p>So, assuming some restriction on hit points, if a character had 20 hit points, they also have 20 stun point. Getting hit for 8 points wound (might be reduced with DR or whatever you use) still causes 4 points subdual. At 11 points damage, the character is at -2 to all rolls. At 11 points subdual, also a -2. </p><p></p><p>Perhaps a Fortitude save vs DC 20 when subdual > max hit points to stay awake? </p><p>Fortitude save vs DC 25 when wounds are gone to stay awake? </p><p>I am not sure about these. I like them but, as with any saves, these are tough saves for low level characters and relatively easy ones for high level. (Don't know how you are doing saves. Spend points on saves? or points on a save table?)</p><p></p><p>Just some ideas off the top of my head.</p><p></p><p>Thanks!</p><p></p><p>turlough</p></blockquote><p></p>
[QUOTE="vturlough, post: 295521, member: 3268"] [b]Thought on VP/WP[/b] Okay, this fudges things but it might give some Alternity flavor to d20. Stun Points = Subdual damage Wound points = Hit Points Mortal points = Wound points (if vp/wp used) Now, what I was thinking is that a character isn't knocked out when subdual > hit points. Instead you get subdual up to max hit points. Probably don't want to do that if they can gain hps (vp/wp) every level. Then, at half subdual = -2 to all rolls. Cumulative with other penalties. At half hit points = -2 to all rolls. Cumulative with other penalties. For every mortal point it equal -2 to all rolls. Cumulative with other penalties. Fatigue - Not sure about this. You could come up with a half con "meter" of fatigue and given everything else, it probably wouldn't be that much. Secondary - Yes. hit point damage = half subdual (again, probably get to go up to max hit points before KO or this will happen twice as fast as it should) wound = equal hit point and subdual damage. So, assuming some restriction on hit points, if a character had 20 hit points, they also have 20 stun point. Getting hit for 8 points wound (might be reduced with DR or whatever you use) still causes 4 points subdual. At 11 points damage, the character is at -2 to all rolls. At 11 points subdual, also a -2. Perhaps a Fortitude save vs DC 20 when subdual > max hit points to stay awake? Fortitude save vs DC 25 when wounds are gone to stay awake? I am not sure about these. I like them but, as with any saves, these are tough saves for low level characters and relatively easy ones for high level. (Don't know how you are doing saves. Spend points on saves? or points on a save table?) Just some ideas off the top of my head. Thanks! turlough [/QUOTE]
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