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DarkMatter d20?
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<blockquote data-quote="EarthsShadow" data-source="post: 303774" data-attributes="member: 3531"><p>I haven't read the Epic Level Handbook so I didn't know that option, but it is a good idea. </p><p></p><p>The idea of this system is to keep everything skill based, and only at first level is there a maximum level cap on a skill, which is at rank 3. After that, when you gain levels and your character points (achievement points), you can then spend them to increase skills, get new broad skills, and purchase achievements (feats, ability score increases, and action check benefits). </p><p></p><p>As for O/g/a...using that idea is a good idea. If it is a set DC for something, like a DC 15, then a natural 1 is a critical failure, 2 - 14 is a failure, 15 - 25 is Ordinary, 26-35 is Good, and 36+ is Amazing. Use this in conjunction when you roll a natural 19 - 20 roll a d20 and add it to what you already rolled and see how far it goes. </p><p></p><p>I would want to treat health in the same way as Alternity. You have a number of Stun and Wounds equal to CON x 1.5, and Mortal points equal to CON. With the scale above, we can keep the three different damage categories as the weapons in alternity if we want, and change all armor to damage reduction and not defense increases. </p><p></p><p>For combat, as an option and I would like an opinion on this...the attacker rolls and compares his roll to a DC of 10. He has his attack values and then subtracts all modifiers, which would include defense modifiers. So, if someone has a Dexterity of 18 (+4) and a class defense modifier of +3, then that is a total of -7 on the attack roll and the DC is always 10. If the attacker has a total number of attack modifiers = +9, and then we take the target's modifiers of -7, then his overall bonus to hit is +2. </p><p></p><p>So, DC 10-19 hits Ordniary, 20-29 is Good, and 30+ is Amazing. Using the scale of rolling another die if he rolls a natural 19-20, then its possible to simulate it.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 303774, member: 3531"] I haven't read the Epic Level Handbook so I didn't know that option, but it is a good idea. The idea of this system is to keep everything skill based, and only at first level is there a maximum level cap on a skill, which is at rank 3. After that, when you gain levels and your character points (achievement points), you can then spend them to increase skills, get new broad skills, and purchase achievements (feats, ability score increases, and action check benefits). As for O/g/a...using that idea is a good idea. If it is a set DC for something, like a DC 15, then a natural 1 is a critical failure, 2 - 14 is a failure, 15 - 25 is Ordinary, 26-35 is Good, and 36+ is Amazing. Use this in conjunction when you roll a natural 19 - 20 roll a d20 and add it to what you already rolled and see how far it goes. I would want to treat health in the same way as Alternity. You have a number of Stun and Wounds equal to CON x 1.5, and Mortal points equal to CON. With the scale above, we can keep the three different damage categories as the weapons in alternity if we want, and change all armor to damage reduction and not defense increases. For combat, as an option and I would like an opinion on this...the attacker rolls and compares his roll to a DC of 10. He has his attack values and then subtracts all modifiers, which would include defense modifiers. So, if someone has a Dexterity of 18 (+4) and a class defense modifier of +3, then that is a total of -7 on the attack roll and the DC is always 10. If the attacker has a total number of attack modifiers = +9, and then we take the target's modifiers of -7, then his overall bonus to hit is +2. So, DC 10-19 hits Ordniary, 20-29 is Good, and 30+ is Amazing. Using the scale of rolling another die if he rolls a natural 19-20, then its possible to simulate it. What do you think? [/QUOTE]
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