Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DarkMatter d20?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EarthsShadow" data-source="post: 304263" data-attributes="member: 3531"><p>the reason for this is to simulate Alternity and to make it easier to calculate the effects of Ordinary, Good, and Amazing results, in which setting all combat to a specific Difficulty Number and then having the increments based on that target number make it MUCH easier to implement and figure damage. </p><p></p><p>Besides, once you get used to it, its easier...it is to me at least. </p><p></p><p>Ordinary result, need DC 10</p><p>Good result, need DC 20 (or 25 if 20 is to low)</p><p>Amazing result, need DC 30 (or 40 if 30 is to low)</p><p></p><p>Adding in the possibility of dice explosion if you do roll a Natural 19-20 on the die and still the likelhood of getting an Amazing result is pretty low...which means that we should use the DC 10-25-40 system as above. </p><p></p><p>This will also allow us to use the different types of damage and healths available in Alternity, and not just Hit Points as in d&d. And, by doing this, we can come up with a way that once your health is figured at level 1, it doesn't increase unless through the expenditure of character points when you gain levels. Just like in Alternity/Darkmatter. </p><p></p><p>This is why for combat, the easiest solution is to set the DC to base 10 for attacking and have all modifiers, situational and defender, modify the attack roll.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 304263, member: 3531"] the reason for this is to simulate Alternity and to make it easier to calculate the effects of Ordinary, Good, and Amazing results, in which setting all combat to a specific Difficulty Number and then having the increments based on that target number make it MUCH easier to implement and figure damage. Besides, once you get used to it, its easier...it is to me at least. Ordinary result, need DC 10 Good result, need DC 20 (or 25 if 20 is to low) Amazing result, need DC 30 (or 40 if 30 is to low) Adding in the possibility of dice explosion if you do roll a Natural 19-20 on the die and still the likelhood of getting an Amazing result is pretty low...which means that we should use the DC 10-25-40 system as above. This will also allow us to use the different types of damage and healths available in Alternity, and not just Hit Points as in d&d. And, by doing this, we can come up with a way that once your health is figured at level 1, it doesn't increase unless through the expenditure of character points when you gain levels. Just like in Alternity/Darkmatter. This is why for combat, the easiest solution is to set the DC to base 10 for attacking and have all modifiers, situational and defender, modify the attack roll. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DarkMatter d20?
Top