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DarkMatter d20?
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<blockquote data-quote="Blacksad" data-source="post: 308447" data-attributes="member: 1359"><p><strong>Re: `</strong></p><p></p><p></p><p></p><p>I knew that you liked alternity.</p><p></p><p>What I do not undestand is trying to reuse all of the alternity rules in d20, if your player do not want to play alternity, I think its unlikely that they'll want to play alternity disguised as a d20 games: things like applying all the modifier on the attacker might turn away potential player.</p><p></p><p>Improvement or addition on the game for a more realistic feel, like armor absorbing damge, different kind of hit point, varying degree of success, or career, will certainly have a lots of appeal to many player.</p><p></p><p>But change on the way to roll (by giving away the modifier to your player reveal information on their adversary, if you keep the modifier for yourself you'll have to do all the math), change on the advancement (using the standard Xp table with 300*level being the average Xp by encounter,you can have character that have a steady increse in level from 1 to 20 in a year, if you give 4 to 8 points by adventures with incremental cost for skill, you'll have character that progress less and less, I'm pretty sure that it's a campaign killer), putting combat ability as skill (basically you take the risk of having a courtier and a barbarian in the same group, except that here the courtier has no defense and no combat skill, that the spotlight focus on one character for skill roll isn't a problem, those are resolved pretty quickly, but a combat take an amount of time, and waiting without anything to do is quickly boring, that apply to any long chain of skill roll like piloting, if all of your player are interested in it there is no problem, but if several aren't or can't use some of there skill during it, like the computer geek increasing all pilot and detector rolls, you're going into troubles), all of that is equivalent to a Turn d20 player by a level 12 cleric with the Evil DM domain and a 16 charisma.</p><p></p><p>Kind of like wanting to play Vampire with GURPS player, and trying a conversion of the Storyteller system into GURPS instead of just trying to represent the character concept within GURPS.</p><p></p><p>If you like alternity, and player dislike alternity, despite having all of them wanting to play only d20, you might try another system quick and easy to learn that will have appeal to both groups: like BESM, this kind of system can be learned and played in one session (as opposed to system like GURPS, Alternity, or D&D), so if you play marathon session, you can try to squeeze a game of BESM into a d20 one, with reason likes: "your souls are imprisoned into the comatose spirit of an anime fan, here are your character in another game system, you have to get out of his spirit by [your choice, like: killing the cancer/disease/nightmare in his mind, finding a secret item that reveal how to get him out of his comatose state in the real world, etc..].</p><p></p><p>Also, I have a hard time believing that d20 player will play anything d20, no matter what it is, I think about the fist super-hero game which got a score of 1 by most ENworld reviewers, that's why I believe tat a few house rules that stand on 2 or 4 pages are way better than a small new game, that would require a lot of work to look as a coherent game.</p><p></p><p>[edit] and you can see that there is indeed some people who don't like to go to far away from d20, due to laziness, or other reasons: <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=20747" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=20747</a> [/edit]</p><p></p><p>This has no correlation, but in case you haven't thought about it, though one skill point equal one rank in D&D, the xp table has an incremental increase, which is somewhat similar to having an incremental cost for skills and a fixed amount of Xp. Trying to change those kind of things won't appeal to persons who only wants to play d20, and IMO the D&D method is beter in this case: in alternity it is easier to learn new skill than to improve your important skills, the doctor learns more easily electricity than specializing in his own field, and a talented youngster (high stat) will be better than himself after years of practice. But that's just my opinion. </p><p></p><p>Also, perhaps you are not aware of it, but in the beginning, DarkMatter was the home Cthulhu (with chaosium system) campaign of Monte Cook that he meshed with all conspiracy theory into a whole thing. Considering that Monte Cook is one of the author of Call of Cthulhu d20, if you just want the feel of Dark Matter, you can't go wrong with this book.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 308447, member: 1359"] [b]Re: `[/b] I knew that you liked alternity. What I do not undestand is trying to reuse all of the alternity rules in d20, if your player do not want to play alternity, I think its unlikely that they'll want to play alternity disguised as a d20 games: things like applying all the modifier on the attacker might turn away potential player. Improvement or addition on the game for a more realistic feel, like armor absorbing damge, different kind of hit point, varying degree of success, or career, will certainly have a lots of appeal to many player. But change on the way to roll (by giving away the modifier to your player reveal information on their adversary, if you keep the modifier for yourself you'll have to do all the math), change on the advancement (using the standard Xp table with 300*level being the average Xp by encounter,you can have character that have a steady increse in level from 1 to 20 in a year, if you give 4 to 8 points by adventures with incremental cost for skill, you'll have character that progress less and less, I'm pretty sure that it's a campaign killer), putting combat ability as skill (basically you take the risk of having a courtier and a barbarian in the same group, except that here the courtier has no defense and no combat skill, that the spotlight focus on one character for skill roll isn't a problem, those are resolved pretty quickly, but a combat take an amount of time, and waiting without anything to do is quickly boring, that apply to any long chain of skill roll like piloting, if all of your player are interested in it there is no problem, but if several aren't or can't use some of there skill during it, like the computer geek increasing all pilot and detector rolls, you're going into troubles), all of that is equivalent to a Turn d20 player by a level 12 cleric with the Evil DM domain and a 16 charisma. Kind of like wanting to play Vampire with GURPS player, and trying a conversion of the Storyteller system into GURPS instead of just trying to represent the character concept within GURPS. If you like alternity, and player dislike alternity, despite having all of them wanting to play only d20, you might try another system quick and easy to learn that will have appeal to both groups: like BESM, this kind of system can be learned and played in one session (as opposed to system like GURPS, Alternity, or D&D), so if you play marathon session, you can try to squeeze a game of BESM into a d20 one, with reason likes: "your souls are imprisoned into the comatose spirit of an anime fan, here are your character in another game system, you have to get out of his spirit by [your choice, like: killing the cancer/disease/nightmare in his mind, finding a secret item that reveal how to get him out of his comatose state in the real world, etc..]. Also, I have a hard time believing that d20 player will play anything d20, no matter what it is, I think about the fist super-hero game which got a score of 1 by most ENworld reviewers, that's why I believe tat a few house rules that stand on 2 or 4 pages are way better than a small new game, that would require a lot of work to look as a coherent game. [edit] and you can see that there is indeed some people who don't like to go to far away from d20, due to laziness, or other reasons: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=20747[/url] [/edit] This has no correlation, but in case you haven't thought about it, though one skill point equal one rank in D&D, the xp table has an incremental increase, which is somewhat similar to having an incremental cost for skills and a fixed amount of Xp. Trying to change those kind of things won't appeal to persons who only wants to play d20, and IMO the D&D method is beter in this case: in alternity it is easier to learn new skill than to improve your important skills, the doctor learns more easily electricity than specializing in his own field, and a talented youngster (high stat) will be better than himself after years of practice. But that's just my opinion. Also, perhaps you are not aware of it, but in the beginning, DarkMatter was the home Cthulhu (with chaosium system) campaign of Monte Cook that he meshed with all conspiracy theory into a whole thing. Considering that Monte Cook is one of the author of Call of Cthulhu d20, if you just want the feel of Dark Matter, you can't go wrong with this book. [/QUOTE]
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