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DarkMatter d20?
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<blockquote data-quote="Blacksad" data-source="post: 310892" data-attributes="member: 1359"><p><strong>Re: game mechanics...</strong></p><p></p><p>You should edit your first post and the thread title, then ask the mods to move this thread toward th house rules forum.</p><p></p><p>Unless you prefer to discuss with a single person, that firmly belive that most attempt to build a classless system are doomed to be failed<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Why not 6 points, and beggining the list at 0?</p><p>That way, you don't have minimum point to put in a category.</p><p></p><p></p><p></p><p>to ease your pain here, consider the following</p><p></p><p>1 O:stun G:stun*2 A:stun*3</p><p>2 O:stun G:stun*2 A:wound</p><p>3 O:stun G:wound A:wound</p><p>4 O:stun G:wound A:mortal</p><p>5 O:wound G:wound*2 A:wound*3</p><p>6 O:wound G:wound*2 A:mortal</p><p>7 O:wound G:mortal A:mortal*1.5</p><p>8 O:mortal G:mortal*1.5 A:mortal*2</p><p></p><p>simple normal weapon use their standard damage and chart 1, 2, 3</p><p></p><p>simple firearm use 6, 7</p><p></p><p>martial normal 5, 6, 7</p><p></p><p>martial firearm 6, 7, 8</p><p></p><p>Then you could buy the ultramodern firearm book by green ronin, and you just have to assign a number to each weapon</p><p></p><p></p><p></p><p>personally I would use the following: damge reduction=half armor rating, defense penality=skill penality+max dex modifier.</p><p></p><p></p><p></p><p>I think that you should get rid of that, otherwise all the best sniper in your world will come from Harvard, a bonus to knoweldge skill instead perhaps?</p><p></p><p>N.B. that is if you want to make combat ability as skills.</p><p></p><p></p><p></p><p>if you have figured a skill point cost for feats, you might want to look into swashbuckling adventures, there is a system of flaw feat, that allow you to take a bous hubris feat.</p><p></p><p>for feat cost, the first feat cost 4 point, the second 5, etc... to prevent high level character from only buing feat.</p><p></p><p>Also, it doesn't solve the problem of total inability of character who doesn't spent skill point in combat, in alternity even with an average stat and a point, you had something like 10/5/2 not very far from a gun expert with 18/9/4 i.e. the character was able to hit when the gun expert would do a good hit, and in standard d20 even the wizard got a +10 bonus when the fighter get a +20 bonus.</p></blockquote><p></p>
[QUOTE="Blacksad, post: 310892, member: 1359"] [b]Re: game mechanics...[/b] You should edit your first post and the thread title, then ask the mods to move this thread toward th house rules forum. Unless you prefer to discuss with a single person, that firmly belive that most attempt to build a classless system are doomed to be failed:p Why not 6 points, and beggining the list at 0? That way, you don't have minimum point to put in a category. to ease your pain here, consider the following 1 O:stun G:stun*2 A:stun*3 2 O:stun G:stun*2 A:wound 3 O:stun G:wound A:wound 4 O:stun G:wound A:mortal 5 O:wound G:wound*2 A:wound*3 6 O:wound G:wound*2 A:mortal 7 O:wound G:mortal A:mortal*1.5 8 O:mortal G:mortal*1.5 A:mortal*2 simple normal weapon use their standard damage and chart 1, 2, 3 simple firearm use 6, 7 martial normal 5, 6, 7 martial firearm 6, 7, 8 Then you could buy the ultramodern firearm book by green ronin, and you just have to assign a number to each weapon personally I would use the following: damge reduction=half armor rating, defense penality=skill penality+max dex modifier. I think that you should get rid of that, otherwise all the best sniper in your world will come from Harvard, a bonus to knoweldge skill instead perhaps? N.B. that is if you want to make combat ability as skills. if you have figured a skill point cost for feats, you might want to look into swashbuckling adventures, there is a system of flaw feat, that allow you to take a bous hubris feat. for feat cost, the first feat cost 4 point, the second 5, etc... to prevent high level character from only buing feat. Also, it doesn't solve the problem of total inability of character who doesn't spent skill point in combat, in alternity even with an average stat and a point, you had something like 10/5/2 not very far from a gun expert with 18/9/4 i.e. the character was able to hit when the gun expert would do a good hit, and in standard d20 even the wizard got a +10 bonus when the fighter get a +20 bonus. [/QUOTE]
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