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<blockquote data-quote="Esker" data-source="post: 7933997" data-attributes="member: 6966824"><p>I certainly agree that the rules don't allow for doing this outside your turn, but is there any rules reason why you couldn't place a bowl over your necklace at the end of your turn, perhaps as an object interaction, and then remove the bowl at the start of your next turn (I would think that would not use your interaction, in the same way that switching between a one- and two-handed grip on a weapon doesn't use up your object interaction)?</p><p></p><p>You would lose the defensive benefit of being in the darkness (disadvantage on attacks against you) this way since it would never be up outside your turn, but with Devil's Sight, you'd get the advantage on attacks and the immunity to AoOs if you move away (barring blindsight or some such), without hampering your allies' ability to benefit from advantage or use spells that require a target you can see.</p></blockquote><p></p>
[QUOTE="Esker, post: 7933997, member: 6966824"] I certainly agree that the rules don't allow for doing this outside your turn, but is there any rules reason why you couldn't place a bowl over your necklace at the end of your turn, perhaps as an object interaction, and then remove the bowl at the start of your next turn (I would think that would not use your interaction, in the same way that switching between a one- and two-handed grip on a weapon doesn't use up your object interaction)? You would lose the defensive benefit of being in the darkness (disadvantage on attacks against you) this way since it would never be up outside your turn, but with Devil's Sight, you'd get the advantage on attacks and the immunity to AoOs if you move away (barring blindsight or some such), without hampering your allies' ability to benefit from advantage or use spells that require a target you can see. [/QUOTE]
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