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Darkness and Dread: Anyone have it?
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<blockquote data-quote="Desdichado" data-source="post: 1708683" data-attributes="member: 2205"><p>I don't use many of the standard D&D classes anyway, but this is the section I was least excited about. I've got plenty of alternate classes if I want them already. Plus, I do like some combat here and there; my "horror" campaign has a bit of a <em>Mummy</em> vibe rather than really stark terror.</p><p></p><p>Nice. Although my current campaign isn't as investigative, I can imagine enjoying one that is, though. It'd be fun to run this as a one-shot at a convention or something to try it out.</p><p></p><p>Yeah, I did find it hard to imagine that the advice was better than John Tynes absolutely excellent advice in the d20 <em>Call of Cthulhu</em> book, and even a lot of that was either common sense or stuff that I figured out on my own anyway. Still, I heard a fair amount of praise for this section o rpg.net, and I'm always willing to read another GMing section to see if I can't glean anything new.</p><p></p><p>Hmm, I actually hadn't quite expected that. That's not necessarily a bad thing, but it does mean I'm unlikely to actually use the book for a while, at the very least, as I'm currently running something else and I'm already quite happy with the rules in play.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1708683, member: 2205"] I don't use many of the standard D&D classes anyway, but this is the section I was least excited about. I've got plenty of alternate classes if I want them already. Plus, I do like some combat here and there; my "horror" campaign has a bit of a [i]Mummy[/i] vibe rather than really stark terror. Nice. Although my current campaign isn't as investigative, I can imagine enjoying one that is, though. It'd be fun to run this as a one-shot at a convention or something to try it out. Yeah, I did find it hard to imagine that the advice was better than John Tynes absolutely excellent advice in the d20 [i]Call of Cthulhu[/i] book, and even a lot of that was either common sense or stuff that I figured out on my own anyway. Still, I heard a fair amount of praise for this section o rpg.net, and I'm always willing to read another GMing section to see if I can't glean anything new. Hmm, I actually hadn't quite expected that. That's not necessarily a bad thing, but it does mean I'm unlikely to actually use the book for a while, at the very least, as I'm currently running something else and I'm already quite happy with the rules in play. [/QUOTE]
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