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Darkness and the Black Dragon - Need advice
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<blockquote data-quote="Mesh Hong" data-source="post: 4879384" data-attributes="member: 73463"><p>This is pretty much what I was going to suggest, I might do it slightly differently.</p><p> </p><p><strong>Step 1:</strong> Once in combat, unless they have spent time before hand researching a solution to the problem. Every turn (until success) each PC with the Arcana or Religion skill makes a DC20 Arcana or Religion check as a free action. On success they realise they can use the dragons blood to counteract its darkness ability for a short while.</p><p> </p><p><strong>Step 2:</strong> They need a sample of the dragons blood. A PC who has hit the dragon with a melee attack must be standing adjacent to the caster and either may spend a minor action to wipe some on the casters hand. (for simplicities sake no more blood can be taken from that weapon until it hits the dragon again)</p><p> </p><p><strong>Step 3:</strong> In combat skill challange. DC18 Arcana or Religion check as a move action, 3 successes required before 3 failures; on the third success the sample of blood is expended and 1 ally within 5 squares can see through the dragons darkness (in the same way the dragon can) for 1d4+2 rounds, on failure the sample of dragons blood is wasted.</p><p> </p><p><strong>Variants:</strong></p><p><strong>1:</strong> You could give an added bonus explained through the empowering effect of the dragons blood where any character under the influence of the ritual also gains a +1 bonus to hit the dragon with all attacks.</p><p> </p><p><strong>2:</strong> You could remove the 1d4+2 rounds duration and change it to until the end of the encounter, but I would not recommend this as it may be more exciting to have a 3 to 6 round window of opportunity before needing the ritual refreshed. Saying that 6 rounds is quite a long time.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4879384, member: 73463"] This is pretty much what I was going to suggest, I might do it slightly differently. [B]Step 1:[/B] Once in combat, unless they have spent time before hand researching a solution to the problem. Every turn (until success) each PC with the Arcana or Religion skill makes a DC20 Arcana or Religion check as a free action. On success they realise they can use the dragons blood to counteract its darkness ability for a short while. [B]Step 2:[/B] They need a sample of the dragons blood. A PC who has hit the dragon with a melee attack must be standing adjacent to the caster and either may spend a minor action to wipe some on the casters hand. (for simplicities sake no more blood can be taken from that weapon until it hits the dragon again) [B]Step 3:[/B] In combat skill challange. DC18 Arcana or Religion check as a move action, 3 successes required before 3 failures; on the third success the sample of blood is expended and 1 ally within 5 squares can see through the dragons darkness (in the same way the dragon can) for 1d4+2 rounds, on failure the sample of dragons blood is wasted. [B]Variants:[/B] [B]1:[/B] You could give an added bonus explained through the empowering effect of the dragons blood where any character under the influence of the ritual also gains a +1 bonus to hit the dragon with all attacks. [B]2:[/B] You could remove the 1d4+2 rounds duration and change it to until the end of the encounter, but I would not recommend this as it may be more exciting to have a 3 to 6 round window of opportunity before needing the ritual refreshed. Saying that 6 rounds is quite a long time. [/QUOTE]
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Darkness and the Black Dragon - Need advice
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