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Darkness and the Black Dragon - Need advice
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<blockquote data-quote="DracoSuave" data-source="post: 4881107" data-attributes="member: 71571"><p>The fighter can't charge the dragon when it lands, which is the first moment the trigger is legal?</p><p></p><p>I never said it was -easy- for the party once the dragon starts fighting smart. But it's not -unfair-, and by no means is it as unfair. That dragon will want to do something other than fly and cloud, fly and cloud. And the party can spread out in such a way the dragon can't hold more than one or two in melee. So the dragon decides to melee one or two. The other three are free to continue execution of the play, the party's still hitting the dragon, and those in threat range can shift-move to safety before re-grouping.</p><p></p><p>The dragon's still not putting out offense. The dragon -has to attack- to win. Which means at some point, in some round, the dragon isn't going to be content to fly, cloud, fly cloud, fly cloud because that's a losing strategy. </p><p></p><p>But regardless, at the point where the dragon is mobile, the fight becomes -interesting-. The dragon is now -truly- deadly, because it's 'defense' is now its 'offense'.</p><p></p><p>The dragon should be hitting and running anyways. Set up cloud, charge from cloud, breath and attack the party, then put up the cloud and retreat until it can do this again. Perferably with some minion back up so that the party has something to deal with in the intervening rounds.</p><p></p><p>But the dragon's attacks are pretty anemic. A white dragon does way more damage, let's face it, breath weapon followed by a dragon's fury will kill the hell out of their target should it connect. The black dragon can barely put up any offense in comparison. It's definately designed for a longer, more methodical fight.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4881107, member: 71571"] The fighter can't charge the dragon when it lands, which is the first moment the trigger is legal? I never said it was -easy- for the party once the dragon starts fighting smart. But it's not -unfair-, and by no means is it as unfair. That dragon will want to do something other than fly and cloud, fly and cloud. And the party can spread out in such a way the dragon can't hold more than one or two in melee. So the dragon decides to melee one or two. The other three are free to continue execution of the play, the party's still hitting the dragon, and those in threat range can shift-move to safety before re-grouping. The dragon's still not putting out offense. The dragon -has to attack- to win. Which means at some point, in some round, the dragon isn't going to be content to fly, cloud, fly cloud, fly cloud because that's a losing strategy. But regardless, at the point where the dragon is mobile, the fight becomes -interesting-. The dragon is now -truly- deadly, because it's 'defense' is now its 'offense'. The dragon should be hitting and running anyways. Set up cloud, charge from cloud, breath and attack the party, then put up the cloud and retreat until it can do this again. Perferably with some minion back up so that the party has something to deal with in the intervening rounds. But the dragon's attacks are pretty anemic. A white dragon does way more damage, let's face it, breath weapon followed by a dragon's fury will kill the hell out of their target should it connect. The black dragon can barely put up any offense in comparison. It's definately designed for a longer, more methodical fight. [/QUOTE]
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Darkness and the Black Dragon - Need advice
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