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Darkness and the Black Dragon - Need advice
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<blockquote data-quote="msherman" data-source="post: 4881873" data-attributes="member: 77344"><p>I ran a similar encounter, at level 5 with a 4 PC party. The cave was mostly difficult terrain (swamp), and the encounter ended up being painfully boring.</p><p></p><p>I did give the party one round of help from the darkness -- the dragon had a drow captive, who was kept starving and weak. She used all of her energy to get off her Darkfire power, but the strain knocked her out. The mood shift in that round was amazing -- the entire party fired off a barage of dailies, and everyone was cheering. But then things got boring again.</p><p></p><p>The dragon got away (it fled through an underground river out of the cavern system after it hit 25% hp), so I'm planning to have it come back in a couple levels to avenge the loss of its horde. I'm foreshadowing it -- in the next session (L6), the party will see a boiling cloud of darkness flying overhead, as the dragon tracks them overland. A couple sessions later, I think he'll send a group of minions to attack the party, but I'm not sure what -- any suggestions for a level 7 party? Then a couple games after that, he'll attack them himself.</p><p></p><p>So, any suggestions for what I can do with a young black dragon to make him a more interesting fight for a level ~8 party? I'm thinking I'll level him up to 6 or 7, but adjust the solo rules per the MM2 examples (reduce defenses and hp, and add some damage bonus when bloodied). I should probably include some other creatures with him, too. The terrain this time will be out in the open, so less constricting than the underground swamp with all the difficult terrain that the players found so boring last time; but with rivers, so the dragon won't be completely disadvantaged. That, combined with the party knowing he's gunning for them with all the foreshadowing, should make things better than last time?</p></blockquote><p></p>
[QUOTE="msherman, post: 4881873, member: 77344"] I ran a similar encounter, at level 5 with a 4 PC party. The cave was mostly difficult terrain (swamp), and the encounter ended up being painfully boring. I did give the party one round of help from the darkness -- the dragon had a drow captive, who was kept starving and weak. She used all of her energy to get off her Darkfire power, but the strain knocked her out. The mood shift in that round was amazing -- the entire party fired off a barage of dailies, and everyone was cheering. But then things got boring again. The dragon got away (it fled through an underground river out of the cavern system after it hit 25% hp), so I'm planning to have it come back in a couple levels to avenge the loss of its horde. I'm foreshadowing it -- in the next session (L6), the party will see a boiling cloud of darkness flying overhead, as the dragon tracks them overland. A couple sessions later, I think he'll send a group of minions to attack the party, but I'm not sure what -- any suggestions for a level 7 party? Then a couple games after that, he'll attack them himself. So, any suggestions for what I can do with a young black dragon to make him a more interesting fight for a level ~8 party? I'm thinking I'll level him up to 6 or 7, but adjust the solo rules per the MM2 examples (reduce defenses and hp, and add some damage bonus when bloodied). I should probably include some other creatures with him, too. The terrain this time will be out in the open, so less constricting than the underground swamp with all the difficult terrain that the players found so boring last time; but with rivers, so the dragon won't be completely disadvantaged. That, combined with the party knowing he's gunning for them with all the foreshadowing, should make things better than last time? [/QUOTE]
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