Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Darkness better than Deeper Darkness?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1361867" data-attributes="member: 3424"><p>I've always interpreted the interaction between [Light] and [Darkness] spells to be as follows:</p><p></p><p><strong>Counter:</strong> A [Light] or [Darkness] spell can be used with the Counterspell action to automatically negate a spell of the opposite type of the same or lower level. This requires both spells to be cast in the same round.</p><p></p><p><strong>Dispel:</strong> A [Light] or [Darkness] spell can be used to end the duration of a spell of the opposite type of the same level or lower, in a manner similar to a targeted <em>dispel magic</em>. The decision to use the spell to dispel an existing spell must be made when it is cast.</p><p></p><p><strong>Temporary Negation:</strong> Any number of pre-cast [Light] and [Darkness] spells create an area where prevailing light conditions exist. This is based on the general rule that spells with the same effect do not stack. Hence, it does not matter whether there are multiple [Darkness] spells or a Heightened [Light] spell - the magical effects all cancel out.</p><p></p><p>Example: A party with a wizard and a druid who have prepared <em>daylight</em> spells is underground when it encounters a drow cleric who has prepared a <em>darkness</em> spell.</p><p></p><p>The party's light source is a torch with <em>light</em> cast on it. The drow cleric attempts to cast <em>darkness</em>. If he succeeds, the effects of the two spells cancel each other out and the prevailing light conditions would apply (darkness, since this is underground). Fortunately, the party wizard manages to counterspell the <em>darkness</em> with his <em>daylight</em> before it is even cast, and the party still has light.</p><p></p><p>The drow cleric then flees to an room under the effect of a pre-cast <em>deeper darkness</em> spell. The party pursues, and the overlapping effects of the <em>light</em> and <em>deeper darkness</em> spells leave them in darkness. The druid then casts his daylight spell to dispel the <em>deeper darkness</em> and the party has light again. If he had only cast it as normal, the party would still be in darkness as the <em>deeper darkness</em> would have negated the effect of both the <em>daylight</em> and <em>light</em> spells.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1361867, member: 3424"] I've always interpreted the interaction between [Light] and [Darkness] spells to be as follows: [B]Counter:[/B] A [Light] or [Darkness] spell can be used with the Counterspell action to automatically negate a spell of the opposite type of the same or lower level. This requires both spells to be cast in the same round. [B]Dispel:[/B] A [Light] or [Darkness] spell can be used to end the duration of a spell of the opposite type of the same level or lower, in a manner similar to a targeted [I]dispel magic[/I]. The decision to use the spell to dispel an existing spell must be made when it is cast. [B]Temporary Negation:[/B] Any number of pre-cast [Light] and [Darkness] spells create an area where prevailing light conditions exist. This is based on the general rule that spells with the same effect do not stack. Hence, it does not matter whether there are multiple [Darkness] spells or a Heightened [Light] spell - the magical effects all cancel out. Example: A party with a wizard and a druid who have prepared [I]daylight[/I] spells is underground when it encounters a drow cleric who has prepared a [I]darkness[/I] spell. The party's light source is a torch with [I]light[/I] cast on it. The drow cleric attempts to cast [I]darkness[/I]. If he succeeds, the effects of the two spells cancel each other out and the prevailing light conditions would apply (darkness, since this is underground). Fortunately, the party wizard manages to counterspell the [I]darkness[/I] with his [I]daylight[/I] before it is even cast, and the party still has light. The drow cleric then flees to an room under the effect of a pre-cast [I]deeper darkness[/I] spell. The party pursues, and the overlapping effects of the [I]light[/I] and [I]deeper darkness[/I] spells leave them in darkness. The druid then casts his daylight spell to dispel the [I]deeper darkness[/I] and the party has light again. If he had only cast it as normal, the party would still be in darkness as the [I]deeper darkness[/I] would have negated the effect of both the [I]daylight[/I] and [I]light[/I] spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Darkness better than Deeper Darkness?
Top