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*Pathfinder & Starfinder
Darkness+Devil's Sight is killing my campaign
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<blockquote data-quote="KarinsDad" data-source="post: 1999615" data-attributes="member: 2011"><p>The fighters have maybe a 50% chance to hit with their best arrows. Assuming say 15 points of damage per arrow (D8 + 3 mighty + D6 flaming +3 magic +1 point blank), that is 50% + 25% + 5% chance to hit times 15 points per arrow = 12 points of damage per archer per round or 24 points of damage (increased to 26 points for criticals on average). The Warlock is hitting for 28 points of damage 95% of the time (maybe +16 to hit versus touch ACs often 15 or lower) or 26+ points of damage (increased to 29 points for criticals on average).</p><p></p><p>The fighters would have to have a 60% chance to hit to beat the average damage and this assumes that the Warlock doesn’t have other invocations or magic working in his favor.</p><p></p><p>A 60% hit chance at level 15 means that the archers are at +24 and their opponents ACs are only 33. 33 is not that high of a normal AC for level 15. Chances are that the archers have less than a 60% chance to hit on their best shots.</p><p></p><p>And we are still talking TWO Archers here for one Warlock.</p><p></p><p>And with Rapid Shot, these odds are virtually identical (40% + 40% chance to hit times 15 points per arrow = 12 points of damage per archer per round or 24 points of damage (increased to 26 points for criticals on average)).</p><p></p><p></p><p></p><p>Maybe one combat in five or six.</p><p></p><p>If the Warlock increases the threat range of his EB (and what Warlock will not do this by 15th level), that's basically a 10% chance at double damage on round one alone. The other aspect of this is that the PC Warlock is going to pick on the guy in no armor (possibly casting spells), but the NPC Sorcerer might not be concentrating on a guy in armor on the other side.</p><p></p><p>I am not saying that the Warlock will always beat the Sorcerer in round one, but assuming he can beat the Sorcerer's Initiative 50% of the time, the Sorcerer is over half damaged before he can even act in round one half of the time.</p><p></p><p></p><p></p><p>I'm not so sure either, but it looks that way on the surface.</p><p></p><p></p><p></p><p>I haven't carefully looked at him, but what I did see so far SHOUTS imbalance.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1999615, member: 2011"] The fighters have maybe a 50% chance to hit with their best arrows. Assuming say 15 points of damage per arrow (D8 + 3 mighty + D6 flaming +3 magic +1 point blank), that is 50% + 25% + 5% chance to hit times 15 points per arrow = 12 points of damage per archer per round or 24 points of damage (increased to 26 points for criticals on average). The Warlock is hitting for 28 points of damage 95% of the time (maybe +16 to hit versus touch ACs often 15 or lower) or 26+ points of damage (increased to 29 points for criticals on average). The fighters would have to have a 60% chance to hit to beat the average damage and this assumes that the Warlock doesn’t have other invocations or magic working in his favor. A 60% hit chance at level 15 means that the archers are at +24 and their opponents ACs are only 33. 33 is not that high of a normal AC for level 15. Chances are that the archers have less than a 60% chance to hit on their best shots. And we are still talking TWO Archers here for one Warlock. And with Rapid Shot, these odds are virtually identical (40% + 40% chance to hit times 15 points per arrow = 12 points of damage per archer per round or 24 points of damage (increased to 26 points for criticals on average)). Maybe one combat in five or six. If the Warlock increases the threat range of his EB (and what Warlock will not do this by 15th level), that's basically a 10% chance at double damage on round one alone. The other aspect of this is that the PC Warlock is going to pick on the guy in no armor (possibly casting spells), but the NPC Sorcerer might not be concentrating on a guy in armor on the other side. I am not saying that the Warlock will always beat the Sorcerer in round one, but assuming he can beat the Sorcerer's Initiative 50% of the time, the Sorcerer is over half damaged before he can even act in round one half of the time. I'm not so sure either, but it looks that way on the surface. I haven't carefully looked at him, but what I did see so far SHOUTS imbalance. [/QUOTE]
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Darkness+Devil's Sight is killing my campaign
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