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*Pathfinder & Starfinder
Darkness+Devil's Sight is killing my campaign
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<blockquote data-quote="Eltab" data-source="post: 6808528" data-attributes="member: 6803337"><p>OP:</p><p>If your group is not travelling often or quickly, word WILL get out about them and their tactics. Feel free to have some BBEGs and smart Enemies start to prepare for the known danger.</p><p></p><p>- Traps don't care if they can see you, you just step on the trigger plate - which you can't see any difference between it and all the other stones that make up the floor - and they go Bang.</p><p>- Poison gas will look like fog in the dark, I would think.</p><p>- Troglodytes don't have to hit you, they just have to be close by your nose, to mess you up.</p><p>- Drow might see the PCs as a challenge to their notions of cultural superiority. Who has longer-ranged Darkvision?</p><p>- Magical lantern that sheds dim light no matter what spells are operating around it. (Only works in that particular room.)</p><p>- Have the blinded enemy retreat through a door and close it, (now they are in light again), and set up an ambush for "when something opens the door".</p><p>- Maybe the head of the Thieves Guild DOES have a way to extract a favor from a youngling dragon...</p><p>- Bat-stirges (may be described as "vampire bats"): use blindsight and drain HP.</p><p>- Medusas use Gaze attacks, but they are truly just scouts for the REAL threat in this dungeon.</p><p>- Can all the PCs see in the magical dark? If not, a stairwell behind a door will be entertaining.</p><p>- A monster with Tremorsense (an Earth Elemental?) can find you as long as you step along the ground.</p><p>- A monster with Tremorsense and a Tunnel speed can swipe at the PCs then hide within the walls. Pppphhhtt !</p><p>- 4e Kobolds got a bunch of low-damage "grenade"-like weapons that had status effects attached. They threw a beehive into the Darkness just to bug you (pun intended).</p></blockquote><p></p>
[QUOTE="Eltab, post: 6808528, member: 6803337"] OP: If your group is not travelling often or quickly, word WILL get out about them and their tactics. Feel free to have some BBEGs and smart Enemies start to prepare for the known danger. - Traps don't care if they can see you, you just step on the trigger plate - which you can't see any difference between it and all the other stones that make up the floor - and they go Bang. - Poison gas will look like fog in the dark, I would think. - Troglodytes don't have to hit you, they just have to be close by your nose, to mess you up. - Drow might see the PCs as a challenge to their notions of cultural superiority. Who has longer-ranged Darkvision? - Magical lantern that sheds dim light no matter what spells are operating around it. (Only works in that particular room.) - Have the blinded enemy retreat through a door and close it, (now they are in light again), and set up an ambush for "when something opens the door". - Maybe the head of the Thieves Guild DOES have a way to extract a favor from a youngling dragon... - Bat-stirges (may be described as "vampire bats"): use blindsight and drain HP. - Medusas use Gaze attacks, but they are truly just scouts for the REAL threat in this dungeon. - Can all the PCs see in the magical dark? If not, a stairwell behind a door will be entertaining. - A monster with Tremorsense (an Earth Elemental?) can find you as long as you step along the ground. - A monster with Tremorsense and a Tunnel speed can swipe at the PCs then hide within the walls. Pppphhhtt ! - 4e Kobolds got a bunch of low-damage "grenade"-like weapons that had status effects attached. They threw a beehive into the Darkness just to bug you (pun intended). [/QUOTE]
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Darkness+Devil's Sight is killing my campaign
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