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Darkness & Dread vs. Heroes of Horror
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<blockquote data-quote="mhacdebhandia" data-source="post: 2739987" data-attributes="member: 18832"><p>Since I do not have the feelings that you attribute to me, I can only suggest that your method of making inferences is faulty.</p><p></p><p>My original post, to paraphrase, was merely commenting that I'm tired of hearing the idea that the best way to run horror in D&D is to convert it to a low-fantasy, high-deadliness game.</p><p></p><p>Now, I <strong>actually do like</strong> low fantasy. I don't read high fantasy novels (well, not since I grew out of Dragonlance in my teens). Among the fantasy novels I packed for a long plane flight recently were Fritz Leiber's Fafhrd and the Gray Mouser stories and Robert E. Howard's Conan stories. In gaming terms, I like <em>Iron Heroes</em> and <em>GURPS</em> just as much as D&D - I tend to think more about D&D because it's the game that my circle of gaming friends all have in common, but that's it.</p><p></p><p>I have also repeatedly stated that I, personally, would probably not use D&D to run a horror game. I don't have an interest in defending its utility in running horror <strong>because it's how I play</strong> - instead, it's just because I don't see anything about the horror genre that implies its protagonists can't be as competent, skilled, tough and fearless as D&D characters tend to be.</p><p></p><p>Here is my position: I don't agree that the sort of things Aus_Snow was suggesting are good or essential for "true horror" or "dark fantasy" are necessarily positive or necessary. At best, they're okay to have; at worst, they add nothing and take nothing away, just change things in a direction which has no impact on the game's ability to run horror.</p><p></p><p>If you don't agree that it's possible to alter metagame principles to run a perfectly good game of horror in D&D, that's your prerogative. I think it's much more <strong>interesting</strong> than the alternative, but you shouldn't read that as snobbishness - except to the extent that any preference is snobbish.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2739987, member: 18832"] Since I do not have the feelings that you attribute to me, I can only suggest that your method of making inferences is faulty. My original post, to paraphrase, was merely commenting that I'm tired of hearing the idea that the best way to run horror in D&D is to convert it to a low-fantasy, high-deadliness game. Now, I [b]actually do like[/b] low fantasy. I don't read high fantasy novels (well, not since I grew out of Dragonlance in my teens). Among the fantasy novels I packed for a long plane flight recently were Fritz Leiber's Fafhrd and the Gray Mouser stories and Robert E. Howard's Conan stories. In gaming terms, I like [i]Iron Heroes[/i] and [i]GURPS[/i] just as much as D&D - I tend to think more about D&D because it's the game that my circle of gaming friends all have in common, but that's it. I have also repeatedly stated that I, personally, would probably not use D&D to run a horror game. I don't have an interest in defending its utility in running horror [b]because it's how I play[/b] - instead, it's just because I don't see anything about the horror genre that implies its protagonists can't be as competent, skilled, tough and fearless as D&D characters tend to be. Here is my position: I don't agree that the sort of things Aus_Snow was suggesting are good or essential for "true horror" or "dark fantasy" are necessarily positive or necessary. At best, they're okay to have; at worst, they add nothing and take nothing away, just change things in a direction which has no impact on the game's ability to run horror. If you don't agree that it's possible to alter metagame principles to run a perfectly good game of horror in D&D, that's your prerogative. I think it's much more [b]interesting[/b] than the alternative, but you shouldn't read that as snobbishness - except to the extent that any preference is snobbish. [/QUOTE]
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