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Darkness & Dread vs. Heroes of Horror
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<blockquote data-quote="Sigurd" data-source="post: 2743774" data-attributes="member: 19412"><p><strong>Darkness & Dread</strong></p><p></p><p>I haven't looked at heroes and horror at all.</p><p></p><p>I'm impressed with Darkness & Dread.</p><p></p><p>My overall impression is that it has a list of thoughtful, mostly power reduced, d20 classes that would function well in a lovecraftian\gothic horror setting. It has some discussion about the role of standard characters in horror as well.</p><p></p><p>It introduces a game mechanic surrounding fear and insanity. It assigns a fear number to a slew of creatures and talks of the effects on the players.</p><p></p><p>It has a selection of Black magic and fobidden magic feats and ablities that seem very appropriate.</p><p></p><p>It has some broad outlines of classic game genres and settings as well as some monsters and a template for "godlings". The principle setting presented is a town called 'Northwall' that seems well written.</p><p></p><p></p><p>Gamewise: The 'Use Me' appeal. Like some of FFG's better material this is a very useful book without some of the production values of a WOTC offering. The character classes are way useful if you need to populate a low level adventure with NPC's. If you believe the Warrior and Commoner classes are useful you will love the new classes. The Godling and the other horror monsters have a very Robert E Howard feel to them - frightful and not explaining much of their origins. The fear factor is a well thought out mechanic that is very reminiscent, imho, of the san rolls from Call of Cthulu. I like the mechanic but haven't had a chance to test it.</p><p></p><p>I hadn't looked very carefully at this book but I will use it a lot I think. I don't know if players will be eager to step down their magic and divine powers for the included classes (witness the heated debate on fantasy power level above) but I think this is an excellent book.</p><p></p><p></p><p>Sigurd</p><p></p><p>Hope that helps</p></blockquote><p></p>
[QUOTE="Sigurd, post: 2743774, member: 19412"] [b]Darkness & Dread[/b] I haven't looked at heroes and horror at all. I'm impressed with Darkness & Dread. My overall impression is that it has a list of thoughtful, mostly power reduced, d20 classes that would function well in a lovecraftian\gothic horror setting. It has some discussion about the role of standard characters in horror as well. It introduces a game mechanic surrounding fear and insanity. It assigns a fear number to a slew of creatures and talks of the effects on the players. It has a selection of Black magic and fobidden magic feats and ablities that seem very appropriate. It has some broad outlines of classic game genres and settings as well as some monsters and a template for "godlings". The principle setting presented is a town called 'Northwall' that seems well written. Gamewise: The 'Use Me' appeal. Like some of FFG's better material this is a very useful book without some of the production values of a WOTC offering. The character classes are way useful if you need to populate a low level adventure with NPC's. If you believe the Warrior and Commoner classes are useful you will love the new classes. The Godling and the other horror monsters have a very Robert E Howard feel to them - frightful and not explaining much of their origins. The fear factor is a well thought out mechanic that is very reminiscent, imho, of the san rolls from Call of Cthulu. I like the mechanic but haven't had a chance to test it. I hadn't looked very carefully at this book but I will use it a lot I think. I don't know if players will be eager to step down their magic and divine powers for the included classes (witness the heated debate on fantasy power level above) but I think this is an excellent book. Sigurd Hope that helps [/QUOTE]
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