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General Tabletop Discussion
*Dungeons & Dragons
Darkness, Magical Darkness, and Heavily Obscured Areas
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<blockquote data-quote="redrick" data-source="post: 6718975" data-attributes="member: 6777696"><p>As I have used this spell in play, the darkness can be seen past. The darkness just becomes like any other pool of darkness in an unevenly lit room, the catch being that even darkvision can't see into it. So, a darkness spell in a bright hallway would be just like looking down a hallway only lit at two ends, with the middle being dark. (Except there would be a very sharp fall-off at the borders of the darkness spell.)</p><p></p><p>The spell description evokes a bit of an anti-lantern quality, as, from Basic Rules pg 86, "If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness."</p><p></p><p>But I could see it playing it the other way, where the darkness has a black hole effect that actually consumes all light passing through the affected area.</p></blockquote><p></p>
[QUOTE="redrick, post: 6718975, member: 6777696"] As I have used this spell in play, the darkness can be seen past. The darkness just becomes like any other pool of darkness in an unevenly lit room, the catch being that even darkvision can't see into it. So, a darkness spell in a bright hallway would be just like looking down a hallway only lit at two ends, with the middle being dark. (Except there would be a very sharp fall-off at the borders of the darkness spell.) The spell description evokes a bit of an anti-lantern quality, as, from Basic Rules pg 86, "If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness." But I could see it playing it the other way, where the darkness has a black hole effect that actually consumes all light passing through the affected area. [/QUOTE]
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Darkness, Magical Darkness, and Heavily Obscured Areas
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