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General Tabletop Discussion
*Dungeons & Dragons
Darkness, Magical Darkness, and Heavily Obscured Areas
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<blockquote data-quote="redrick" data-source="post: 6719709" data-attributes="member: 6777696"><p>I mean, it works like seeing past any other area of darkness. If I look down a dark hallway at a lit area at the other end, and something is in my way, I might not know what that thing is, but I might be able to tell that something is blocking my view. Sort of like an eclipse. It's not really even that hard to model.</p><p></p><p>As for casting it on a tree in a bright field? Yeah, if we run it that way, the tree would still block your view, effectively creating a shadow. That makes sense to me. Why are you casting Darkness in a bright field? If you want to create an opaque visual obstruction, why not cast fog cloud?</p><p></p><p>I'm not saying that the Darkness=black hole model is wrong. It makes sense, it fits within the rules text as written and it's easy to adjudicate. But there's not a whole lot in the rules that say Darkness <em>can't</em> just be "turning off the lights." It's magic, so it doesn't have to worry about the physical properties of light, so long as it can be applied consistently.</p></blockquote><p></p>
[QUOTE="redrick, post: 6719709, member: 6777696"] I mean, it works like seeing past any other area of darkness. If I look down a dark hallway at a lit area at the other end, and something is in my way, I might not know what that thing is, but I might be able to tell that something is blocking my view. Sort of like an eclipse. It's not really even that hard to model. As for casting it on a tree in a bright field? Yeah, if we run it that way, the tree would still block your view, effectively creating a shadow. That makes sense to me. Why are you casting Darkness in a bright field? If you want to create an opaque visual obstruction, why not cast fog cloud? I'm not saying that the Darkness=black hole model is wrong. It makes sense, it fits within the rules text as written and it's easy to adjudicate. But there's not a whole lot in the rules that say Darkness [I]can't[/I] just be "turning off the lights." It's magic, so it doesn't have to worry about the physical properties of light, so long as it can be applied consistently. [/QUOTE]
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Darkness, Magical Darkness, and Heavily Obscured Areas
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