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Darkness Spell in 3.5
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<blockquote data-quote="Henry" data-source="post: 1800774" data-attributes="member: 158"><p>I find nothing unbalanced about that feat whatsoever. This said, that is the STUPIDEST set of prerequisities I've ever seen for what amounts to a magical or supernatural power. Not even a requirement to be a spell-caster? Or have an earth-based creature in your family bloodline? or - well, ANYTHING but to be healthy and wise? The only thing missing is to possess funds equal to 5,000 gp - that way, they could work "wealthy" into the picture too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> What the heck?</p><p></p><p>As to not allowing blindsight to PC's I don't have a problem with the ability - but it does need to have sufficiently high requirements so that it is not easily acquired, or is acquired on a temporary basis via spell. Even Earth sense is still not Blindsight - it does nothing to negate concealment, etc.</p><p></p><p>Blind-fight is not that bad, and the feat SHOULD give you some benefit. Even still, you're missing one attack out of four on average, whether it would hit or not - and that's a pretty serious hurt.</p><p></p><p>I think my problem is more with how they altered darkness than the interaction between the two. If someone comes up with a good combo, great for them! I'm not for altering a combo just because it's powerful. I'm for altering it if it gives someone too much advantage for too little investment. Deeper darkness has 1 day/level? I'd rather have a higher-level darkness that is an actual DARKNESS, instead of "Dimness", and is only 1 round/level. I'd probably be as upset if they took fireball, kept its name, and changed the effect to the damage being caused by 3,000 fluffy rabid bunnies, because someone came up with a 1st level feat that allowed you to be healed by fire damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1800774, member: 158"] I find nothing unbalanced about that feat whatsoever. This said, that is the STUPIDEST set of prerequisities I've ever seen for what amounts to a magical or supernatural power. Not even a requirement to be a spell-caster? Or have an earth-based creature in your family bloodline? or - well, ANYTHING but to be healthy and wise? The only thing missing is to possess funds equal to 5,000 gp - that way, they could work "wealthy" into the picture too. :D What the heck? As to not allowing blindsight to PC's I don't have a problem with the ability - but it does need to have sufficiently high requirements so that it is not easily acquired, or is acquired on a temporary basis via spell. Even Earth sense is still not Blindsight - it does nothing to negate concealment, etc. Blind-fight is not that bad, and the feat SHOULD give you some benefit. Even still, you're missing one attack out of four on average, whether it would hit or not - and that's a pretty serious hurt. I think my problem is more with how they altered darkness than the interaction between the two. If someone comes up with a good combo, great for them! I'm not for altering a combo just because it's powerful. I'm for altering it if it gives someone too much advantage for too little investment. Deeper darkness has 1 day/level? I'd rather have a higher-level darkness that is an actual DARKNESS, instead of "Dimness", and is only 1 round/level. I'd probably be as upset if they took fireball, kept its name, and changed the effect to the damage being caused by 3,000 fluffy rabid bunnies, because someone came up with a 1st level feat that allowed you to be healed by fire damage. :confused: [/QUOTE]
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