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Darkness Spell in 3.5
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<blockquote data-quote="coyote6" data-source="post: 1801520" data-attributes="member: 1225"><p>Well, creatures with the Air (or one other subtype that I forget) can't take the feat. It's also the prerequisite for several other "Earth ____" feats, so I kind of think that taking this feat is saying you've got earth power in your blood.</p><p></p><p>As for <em>dimn-</em>, err, <em>darkness</em> -- it's silly.</p><p></p><p>Actually, I can kind of see the point of making the change to the 2nd level spell (if you specified that it doesn't increase light levels, that is). A 2nd level mass temporary blindness spell with no save or SR allowed would be objected to, I think; so changing <em>darkness</em> to be less absolute is fine.</p><p></p><p>But to (a) not change <em>deeper</em> to <em>greater darkness</em> (when pretty much every other improved version of a spell got the "greater" name change), (b) have it provide illumination (albeit of the candle-like "shadowy" variety), (c) have the <em>deeper darkness</em> not actually create darkness that's any <strong>deeper</strong>, and (d) leave it at 1 day/level, thus combining to make the World's Best Dungeon Delving Spell (Especially For Elves And Gnomes) -- well, that's just absurd. </p><p></p><p>"It's like darkness, see, but it's not really dark. And it's not actually any deeper -- but it's bigger! And longer lasting. So it's pretty good if you're going to be stuck underground, 'cause a good radius of some light that lasts for days and isn't quite so visible from around corners & miles away is better than any other option."</p></blockquote><p></p>
[QUOTE="coyote6, post: 1801520, member: 1225"] Well, creatures with the Air (or one other subtype that I forget) can't take the feat. It's also the prerequisite for several other "Earth ____" feats, so I kind of think that taking this feat is saying you've got earth power in your blood. As for [i]dimn-[/i], err, [i]darkness[/i] -- it's silly. Actually, I can kind of see the point of making the change to the 2nd level spell (if you specified that it doesn't increase light levels, that is). A 2nd level mass temporary blindness spell with no save or SR allowed would be objected to, I think; so changing [i]darkness[/i] to be less absolute is fine. But to (a) not change [i]deeper[/i] to [i]greater darkness[/i] (when pretty much every other improved version of a spell got the "greater" name change), (b) have it provide illumination (albeit of the candle-like "shadowy" variety), (c) have the [i]deeper darkness[/i] not actually create darkness that's any [b]deeper[/b], and (d) leave it at 1 day/level, thus combining to make the World's Best Dungeon Delving Spell (Especially For Elves And Gnomes) -- well, that's just absurd. "It's like darkness, see, but it's not really dark. And it's not actually any deeper -- but it's bigger! And longer lasting. So it's pretty good if you're going to be stuck underground, 'cause a good radius of some light that lasts for days and isn't quite so visible from around corners & miles away is better than any other option." [/QUOTE]
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