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<blockquote data-quote="Land Outcast" data-source="post: 2960451" data-attributes="member: 29160"><p><em>The town has had a rough winter, and although the promise of spring seems just around the corner, purchasing food from a nearby village is compulsory. The area feels peaceful, but the rumors -and the woodsmen- have it that a great creature has wandered into the outskirts of the town to search for food outside their normal territory, the wildest rumors speak of a dragon, while the tamest speak of a bear who skipped hybernation. To protect the valuable shipment of supplies, four guards and two elite marksmen were sent to escort the wagon. Now the shipment of food is overdue...</em></p><p><em></em></p><p><em>A powerfully built figure cloaked in white wolf's skin walks up to the border of the forest, it's nine-foot height allows a longer range of sight. Its gaze fixes on a wagon slowly advancing ... -It has delayed it's arrival because of the snow- ... the figure sinks back into the forest...</em></p><p></p><p>Enter you.</p><p></p><p><a href="http://www.enworld.org/showthread.php?p=2975828#post2975828" target="_blank">RG</a></p><p><a href="http://www.enworld.org/showthread.php?p=2980315#post2980315" target="_blank">IC</a></p><p></p><p>In a first instance this is planned as a one-shot dungeon crawl. [which might evolve eventually into something else.]</p><p></p><p>I expect daily input Monday-Friday. Weekends are of course open to posting but I'll hold myself from advancing the game as a whole.</p><p>[sblock=Courtesy from Malvoisin] from what I have seen, it's better to err on the side of 'too fast' than 'too slow.' Games that have long delays between DM posts, for whatever reason (Limited DM availability, waiting for a player to post, etc.), are at great risk for an untimely demise. As we all know, PbP games have an extremely high mortality rate, and I want to do what I can to keep this one going strong.[/sblock]</p><p></p><p><u>Character Creation </u> </p><p><strong>Point Buy:</strong> 32 pts</p><p><strong>Alignment:</strong> Good or Neutral preferred, but not necessary.</p><p><strong>Starting Level:</strong> 2nd (lvl 1 is just... frail)</p><p><strong>Starting Wealth:</strong> 900gp</p><p><strong>Sources:</strong> 3.5 Core Rulebooks </p><p><strong>hp:</strong> Full die at first level and 75% every level thereafter</p><p></p><p>-Prestige Classes will be handled on a case-by-case basis when the situation arises.</p><p>-Consideration upon request: PH II, Complete Books, Tome of Magic, Heroes of Horror, Unearthed Arcana.</p><p></p><p>[sblock=The Town of Wyvern's Nest]</p><p>[sblock=History]</p><p>Nowadays Wyvern's Nest produces its own food and sells wood to get needed supplies in the cold season, a fairly normal "logger community" a week far from any bigger settlement.</p><p></p><p>Even tough it is a small town, it isn't young as one would expect...</p><p></p><p>Something around 170-190 years ago, simultaneous multiple rebellions shook the land fragmenting the two greatest dictatorial nations (Sandalak and Toren), most of their dutchies and baronies became independant nations of their own, some anexating others, others fusing, others becoming unclaimed land.</p><p></p><p>Before those rebellions, a sect of "knights" apperaed just to retreat from the nations, they followed a strict code of conduct and had purposes unknown. After the rebellion their beliefs expanded over wide regions, and by the time the Bloody Years finished, the doctrine of The Shining One was becoming less military-focused.</p><p></p><p>The fact is that the first known enclave of this sect was near the Winter Forest, far from most civilization, a military outpost called Wyrm's Nest. Again, for unknown reasons the place was abandoned as enclave (presumably to take part in the rebellions), houses were built and people fleeing the Bloody Rebellion found refuge there.</p><p></p><p>Wyrm's Nest survived as a logger community, even a new settlement was built further north (Wildren). But with time people drifted away from the excesively cold climate (even when it shouldn't be that cold, it isn't north enough, but the place seems to have a liking for gelid mornings and freezing nights). So the population (and therefore development) was kept low, making a living out of what the forest provides and what the fields conced to grow on the warm season. </p><p></p><p>From it's military past it still conserves the reinforced walls and a small fort inside, and something else: the Cooper bloodline, one of the three or four "noble" bloodlines in the region, descending from the almost-forgotten knights who built the place.[/sblock]</p><p>[sblock=Sorrounding area]<strong>The Winter Forest:</strong> Especially cold in winter, cool in summer</p><p><strong>The Waking Hills:</strong> Series of rocky hills, small humanoid tribes are known to dwell in caves on them and the sorroundings.</p><p><strong>The Scar:</strong> River, said to be a scar maiming the cheek of the godess of beauty, which shaped the geography, giving life to the sorroundings.[/sblock]</p><p>[sblock=Places in town]<strong>Dorun's Forge:</strong> Smith</p><p><strong>Madsen Warehouse:</strong> General Store</p><p><strong>The Red Dragon:</strong> Inn & Tavern</p><p><strong>Shored Sails:</strong> Inn & Tavern</p><p>[/sblock]</p><p>[sblock=Important figures]<strong>Mayor Robilar Cooper:</strong> A man descendant of what one was a family line of paladins, who initially founded Wyvern's Nest as a military outpost. As well as being mayor, he also organizes the town militia.</p><p><strong>Sister of the Flame Danya Nolwit:</strong> A mature human Sister of the Flame, well into her years but with her body fit as a youth. Provides care for the sick, the hurt, and tutelage for those interested in The Flame.</p><p><strong>Gerion Madsen:</strong> This male elderly halfling has been the most succesful merchant in the region, supplying both to Wyvern's Nest and Wildren (further north). On winter he has already stocked on various goods, and the rest of the year he is the indirect owner of half the sowable fields as well as of the only mill of town. He is the one who sent the wagon.</p><p><strong>Dorun Razenblad:</strong> This dwarf has been in town for the last five winters, being highly useful given that now farmers don't have to bring smiths from the nearest village (at a two weeks travel by horse).[/sblock][/sblock]<u>Cast:</u></p><p>Rhun - Balund Skullseer - Neutral Human Spirit Shaman 2</p><p>Voadam - Thoma Griffith - Chaotic Neutral Orc Sasquatch Totem Barbarian 1</p><p>halfrogman - Ivan Bernhardt - Chaotic Good Human Fire Cleric 2</p><p>Scotley - Kragor - Neutral Good Human Duskblade 2</p><p>Dire Lemming - Shoon - Lawful Good Human Monk 2[sblock=Original post]</p><p>Happy birthday! TO ME!</p><p>------------------------------------------------------------</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>As soon as possible I'm posting here my plans for DMing a game.</p><p></p><p>Until then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> .[/sblock]</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2960451, member: 29160"] [I]The town has had a rough winter, and although the promise of spring seems just around the corner, purchasing food from a nearby village is compulsory. The area feels peaceful, but the rumors -and the woodsmen- have it that a great creature has wandered into the outskirts of the town to search for food outside their normal territory, the wildest rumors speak of a dragon, while the tamest speak of a bear who skipped hybernation. To protect the valuable shipment of supplies, four guards and two elite marksmen were sent to escort the wagon. Now the shipment of food is overdue... A powerfully built figure cloaked in white wolf's skin walks up to the border of the forest, it's nine-foot height allows a longer range of sight. Its gaze fixes on a wagon slowly advancing ... -It has delayed it's arrival because of the snow- ... the figure sinks back into the forest...[/I] Enter you. [url=http://www.enworld.org/showthread.php?p=2975828#post2975828]RG[/url] [url=http://www.enworld.org/showthread.php?p=2980315#post2980315]IC[/url] In a first instance this is planned as a one-shot dungeon crawl. [which might evolve eventually into something else.] I expect daily input Monday-Friday. Weekends are of course open to posting but I'll hold myself from advancing the game as a whole. [sblock=Courtesy from Malvoisin] from what I have seen, it's better to err on the side of 'too fast' than 'too slow.' Games that have long delays between DM posts, for whatever reason (Limited DM availability, waiting for a player to post, etc.), are at great risk for an untimely demise. As we all know, PbP games have an extremely high mortality rate, and I want to do what I can to keep this one going strong.[/sblock] [U]Character Creation [/U] [B]Point Buy:[/B] 32 pts [B]Alignment:[/B] Good or Neutral preferred, but not necessary. [B]Starting Level:[/B] 2nd (lvl 1 is just... frail) [B]Starting Wealth:[/B] 900gp [B]Sources:[/B] 3.5 Core Rulebooks [B]hp:[/B] Full die at first level and 75% every level thereafter -Prestige Classes will be handled on a case-by-case basis when the situation arises. -Consideration upon request: PH II, Complete Books, Tome of Magic, Heroes of Horror, Unearthed Arcana. [sblock=The Town of Wyvern's Nest] [sblock=History] Nowadays Wyvern's Nest produces its own food and sells wood to get needed supplies in the cold season, a fairly normal "logger community" a week far from any bigger settlement. Even tough it is a small town, it isn't young as one would expect... Something around 170-190 years ago, simultaneous multiple rebellions shook the land fragmenting the two greatest dictatorial nations (Sandalak and Toren), most of their dutchies and baronies became independant nations of their own, some anexating others, others fusing, others becoming unclaimed land. Before those rebellions, a sect of "knights" apperaed just to retreat from the nations, they followed a strict code of conduct and had purposes unknown. After the rebellion their beliefs expanded over wide regions, and by the time the Bloody Years finished, the doctrine of The Shining One was becoming less military-focused. The fact is that the first known enclave of this sect was near the Winter Forest, far from most civilization, a military outpost called Wyrm's Nest. Again, for unknown reasons the place was abandoned as enclave (presumably to take part in the rebellions), houses were built and people fleeing the Bloody Rebellion found refuge there. Wyrm's Nest survived as a logger community, even a new settlement was built further north (Wildren). But with time people drifted away from the excesively cold climate (even when it shouldn't be that cold, it isn't north enough, but the place seems to have a liking for gelid mornings and freezing nights). So the population (and therefore development) was kept low, making a living out of what the forest provides and what the fields conced to grow on the warm season. From it's military past it still conserves the reinforced walls and a small fort inside, and something else: the Cooper bloodline, one of the three or four "noble" bloodlines in the region, descending from the almost-forgotten knights who built the place.[/sblock] [sblock=Sorrounding area][B]The Winter Forest:[/B] Especially cold in winter, cool in summer [B]The Waking Hills:[/B] Series of rocky hills, small humanoid tribes are known to dwell in caves on them and the sorroundings. [B]The Scar:[/B] River, said to be a scar maiming the cheek of the godess of beauty, which shaped the geography, giving life to the sorroundings.[/sblock] [sblock=Places in town][B]Dorun's Forge:[/B] Smith [B]Madsen Warehouse:[/B] General Store [B]The Red Dragon:[/B] Inn & Tavern [B]Shored Sails:[/B] Inn & Tavern [/sblock] [sblock=Important figures][B]Mayor Robilar Cooper:[/B] A man descendant of what one was a family line of paladins, who initially founded Wyvern's Nest as a military outpost. As well as being mayor, he also organizes the town militia. [B]Sister of the Flame Danya Nolwit:[/B] A mature human Sister of the Flame, well into her years but with her body fit as a youth. Provides care for the sick, the hurt, and tutelage for those interested in The Flame. [B]Gerion Madsen:[/B] This male elderly halfling has been the most succesful merchant in the region, supplying both to Wyvern's Nest and Wildren (further north). On winter he has already stocked on various goods, and the rest of the year he is the indirect owner of half the sowable fields as well as of the only mill of town. He is the one who sent the wagon. [B]Dorun Razenblad:[/B] This dwarf has been in town for the last five winters, being highly useful given that now farmers don't have to bring smiths from the nearest village (at a two weeks travel by horse).[/sblock][/sblock][U]Cast:[/U] Rhun - Balund Skullseer - Neutral Human Spirit Shaman 2 Voadam - Thoma Griffith - Chaotic Neutral Orc Sasquatch Totem Barbarian 1 halfrogman - Ivan Bernhardt - Chaotic Good Human Fire Cleric 2 Scotley - Kragor - Neutral Good Human Duskblade 2 Dire Lemming - Shoon - Lawful Good Human Monk 2[sblock=Original post] Happy birthday! TO ME! ------------------------------------------------------------ :D As soon as possible I'm posting here my plans for DMing a game. Until then :cool: .[/sblock] [/QUOTE]
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