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Darkness Under Cold Stones
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<blockquote data-quote="Rhun" data-source="post: 2976033" data-attributes="member: 29098"><p><strong><u><span style="font-size: 12px">Balund Skullseer</span></u></strong></p><p><strong>Neutral Human Spirit Shaman 2</strong></p><p><strong>Experience: 1000 (?)</strong></p><p></p><p>Balund never fit in among city dwellers…his fondness for bones and skulls, and his odd habit of speaking to ghosts and spirits ostracized him from the society into which he had been born. When the local folk finally chased him out of the city, he took up wandering the land, and eventually fell in with nomadic tribesman who considered his ability to speak with spirits a rare gift. With the help of the tribal wisewoman, Balund developed his skills into more useful abilities. He also learned to hunt and fight among the tribesmen, becoming an excellent shot with a bow. After several years with the tribe, and having adopted many of their ways, the spirits whispered to Balund that is was time to seek the path of adventure. As the spirits whispered a path to him, he traveled across the lands, never remaining in any one place for too long.</p><p></p><p>Balund is of average height, and has a wiry, athletic build. He has strange patterns tattooed in woad upon his face, and rubs his dark hair with a white, lumpy powder (lime, which turns his hair white and causes it to spike up in fearsome looking tufts). Balund’s eyes are a clear, icy blue, and his gaze has been known to give honest folk a chill feeling. He dresses in a tribal fashion, wearing furs and leathers over his chainmail shirt, and wears jewelry fashioned out of odd bits of bones, brass beads and other worthless bits. He often mutters and whispers under his breath as if talking to someone, and sometimes has full conversations seemingly with the air. He has a habit of answering questions cryptically, and often refers to “the spirits” when he speaks. Most folk who observe Balund for any significant period of time usually come to the conclusion that the man is quite mad. He is often found drawing runes and symbols in dirt and dust, or casting bones and rocks to read the portents that the spirits speak to him.</p><p></p><p></p><p><strong>Age:</strong> 20</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5’ 9”</p><p><strong>Weight:</strong> 165 lb</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Black (White)</p><p><strong>Skin:</strong> Fair</p><p></p><p><strong>STR:</strong> 12 [+1] 4 point </p><p><strong>DEX:</strong> 14 [+2] 6 points</p><p><strong>CON:</strong> 12 [+1] 4 points</p><p><strong>INT:</strong> 10 [+0] 2 points</p><p><strong>WIS:</strong> 16 [+3] 10 points</p><p><strong>CHA:</strong> 14 [+2] 6 points</p><p></p><p><strong>HP:</strong> 16 (14 + 2)</p><p><strong>Armor Class:</strong> 17 (10 base + 2 dex + 4 armor + 1 shield)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 20' (30’ base, medium load)</p><p><strong>BAB:</strong> +1</p><p><strong><u>Attack:</u></strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- +2 Handaxe (1d6+1, x3)</span></p><p><span style="font-size: 9px">- +3 Javelin (1d6+1, x2, 30’) or +4 (1d6+2) within 30’</span></p><p><span style="font-size: 9px">- +4 Short Bow (1d6+1, x3, 60’) or +5 (1d6+2) within 30’</span></p><p></p><p><strong>FORT:</strong> +4 (3 base + 1 con)</p><p><strong>REFL:</strong> +2 (0 base + 2 dex)</p><p><strong>WILL:</strong> +6 (3 base + 3 wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Human Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>Human Bonus Skill Points</em></span></p><p><span style="font-size: 9px">- <em>Spirit Guide - Snake (Alertness)</em></span></p><p><span style="font-size: 9px">- <em>Wild Empathy</em></span></p><p><span style="font-size: 9px">- <em>Spellcasting</em></span></p><p><span style="font-size: 9px">- <em>Chastise Spirts</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Point Blank Shot</em></span></p><p><span style="font-size: 9px">- <em>Precise Shot</em></span></p><p></p><p><u><strong>Skills:</strong></u> <span style="font-size: 9px"> (24) </span></p><p><span style="font-size: 9px">Concentration +4 (3 ranks, +1 con)</span></p><p><span style="font-size: 9px">Diplomacy +5 (3 ranks, +2 cha)</span></p><p><span style="font-size: 9px">Heal +5 (2 ranks, +3 wis)</span></p><p><span style="font-size: 9px">Knowledge (local) +2 (2 ranks)</span></p><p><span style="font-size: 9px">Listen +9 (4 ranks, +3 wis, +2 alertness)</span></p><p><span style="font-size: 9px">Spellcraft +2 (2 ranks)</span></p><p><span style="font-size: 9px">Spot +9 (4 ranks, +3 wis, +2 alertness)</span></p><p><span style="font-size: 9px">Survival +5 (2 ranks, +3 wis)</span></p><p><span style="font-size: 9px">Swim +3 (2 ranks, =1 str)</span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common</em></span></p><p></p><p><u><strong>Spells Per Day:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Level 0 (DC13): 4/4 – retrieved: Cure Minor Wounds, Light, Detect Magic</span></p><p><span style="font-size: 9px">Level 1 (DC14): 2/4 – retrieved: Cure Light Wounds, Produce Flame</span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">- Chain shirt (100gp, 25lb)</span></p><p><span style="font-size: 9px">- Buckler (15gp, 5lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">- Hand Axe (6gp,3lb)</span></p><p><span style="font-size: 9px">- Dagger (2gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">- Shortbow, composite masterwork (450gp, 2lb)</span></p><p><span style="font-size: 9px">- 40 arrows (2gp, 6lb)</span></p><p><span style="font-size: 9px">- 2 javelins (2gp, 4lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">- N/A</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions</strong></span></p><p><span style="font-size: 9px">- 2 cure light wounds</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">- Traveler’s Outfit (1gp, -lb)</span></p><p><span style="font-size: 9px">- Backpack (2gp, 2lb)</span></p><p><span style="font-size: 9px">- Bedroll (1sp, 5lb)</span></p><p><span style="font-size: 9px">- Flint & steel (1gp, -lb)</span></p><p><span style="font-size: 9px">- Chalk, 3 pieces (3cp, -lb)</span></p><p><span style="font-size: 9px">- 4 sacks (4sp, 2lb)</span></p><p><span style="font-size: 9px">- 5 days trail rations (25sp, 5 lb)</span></p><p><span style="font-size: 9px">- Waterskin (1gp, 4 lb)</span></p><p><span style="font-size: 9px">- Everburning torch (90gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: Medium load, 65lb</span></p><p><span style="font-size: 9px">Remaining money: 126 gp, 9 sp, 7 cp</span></p></blockquote><p></p>
[QUOTE="Rhun, post: 2976033, member: 29098"] [b][u][Size=3]Balund Skullseer[/size][/u][/b] [b]Neutral Human Spirit Shaman 2[/b] [b]Experience: 1000 (?)[/b] Balund never fit in among city dwellers…his fondness for bones and skulls, and his odd habit of speaking to ghosts and spirits ostracized him from the society into which he had been born. When the local folk finally chased him out of the city, he took up wandering the land, and eventually fell in with nomadic tribesman who considered his ability to speak with spirits a rare gift. With the help of the tribal wisewoman, Balund developed his skills into more useful abilities. He also learned to hunt and fight among the tribesmen, becoming an excellent shot with a bow. After several years with the tribe, and having adopted many of their ways, the spirits whispered to Balund that is was time to seek the path of adventure. As the spirits whispered a path to him, he traveled across the lands, never remaining in any one place for too long. Balund is of average height, and has a wiry, athletic build. He has strange patterns tattooed in woad upon his face, and rubs his dark hair with a white, lumpy powder (lime, which turns his hair white and causes it to spike up in fearsome looking tufts). Balund’s eyes are a clear, icy blue, and his gaze has been known to give honest folk a chill feeling. He dresses in a tribal fashion, wearing furs and leathers over his chainmail shirt, and wears jewelry fashioned out of odd bits of bones, brass beads and other worthless bits. He often mutters and whispers under his breath as if talking to someone, and sometimes has full conversations seemingly with the air. He has a habit of answering questions cryptically, and often refers to “the spirits” when he speaks. Most folk who observe Balund for any significant period of time usually come to the conclusion that the man is quite mad. He is often found drawing runes and symbols in dirt and dust, or casting bones and rocks to read the portents that the spirits speak to him. [B]Age:[/B] 20 [B]Gender:[/B] Male [B]Height:[/B] 5’ 9” [B]Weight:[/B] 165 lb [B]Eyes:[/B] Blue [B]Hair:[/B] Black (White) [B]Skin:[/B] Fair [B]STR:[/B] 12 [+1] 4 point [B]DEX:[/B] 14 [+2] 6 points [B]CON:[/B] 12 [+1] 4 points [B]INT:[/B] 10 [+0] 2 points [B]WIS:[/B] 16 [+3] 10 points [B]CHA:[/B] 14 [+2] 6 points [B]HP:[/B] 16 (14 + 2) [B]Armor Class:[/B] 17 (10 base + 2 dex + 4 armor + 1 shield) [B]Initiative:[/B] +2 [B]Speed:[/B] 20' (30’ base, medium load) [B]BAB:[/B] +1 [B][u]Attack:[/u][/B][u][/u][size=1] - +2 Handaxe (1d6+1, x3) - +3 Javelin (1d6+1, x2, 30’) or +4 (1d6+2) within 30’ - +4 Short Bow (1d6+1, x3, 60’) or +5 (1d6+2) within 30’[/size] [B]FORT:[/B] +4 (3 base + 1 con) [B]REFL:[/B] +2 (0 base + 2 dex) [B]WILL:[/B] +6 (3 base + 3 wis) [u][B]Abilities:[/B][/u][size=1] - [i]Human Bonus Feat[/i] - [i]Human Bonus Skill Points[/i] - [I]Spirit Guide - Snake (Alertness)[/I] - [I]Wild Empathy[/I] - [I]Spellcasting[/I] - [I]Chastise Spirts[/I][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Point Blank Shot[/i] - [i]Precise Shot[/i][/size] [u][B]Skills:[/B][/u] [size=1] (24) Concentration +4 (3 ranks, +1 con) Diplomacy +5 (3 ranks, +2 cha) Heal +5 (2 ranks, +3 wis) Knowledge (local) +2 (2 ranks) Listen +9 (4 ranks, +3 wis, +2 alertness) Spellcraft +2 (2 ranks) Spot +9 (4 ranks, +3 wis, +2 alertness) Survival +5 (2 ranks, +3 wis) Swim +3 (2 ranks, =1 str)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Common[/i][/size] [u][b]Spells Per Day:[/b][/u][size=1] Level 0 (DC13): 4/4 – retrieved: Cure Minor Wounds, Light, Detect Magic Level 1 (DC14): 2/4 – retrieved: Cure Light Wounds, Produce Flame[/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] - Chain shirt (100gp, 25lb) - Buckler (15gp, 5lb) [b]Melee weapons[/b] - Hand Axe (6gp,3lb) - Dagger (2gp, 1lb) [b]Ranged weapons[/b] - Shortbow, composite masterwork (450gp, 2lb) - 40 arrows (2gp, 6lb) - 2 javelins (2gp, 4lb) [b]Miscellaneous Magical or Psionic Items[/b] - N/A [b]Potions[/b] - 2 cure light wounds [b]Mundane equipment[/b] - Traveler’s Outfit (1gp, -lb) - Backpack (2gp, 2lb) - Bedroll (1sp, 5lb) - Flint & steel (1gp, -lb) - Chalk, 3 pieces (3cp, -lb) - 4 sacks (4sp, 2lb) - 5 days trail rations (25sp, 5 lb) - Waterskin (1gp, 4 lb) - Everburning torch (90gp, 1lb) Weight Carried: Medium load, 65lb Remaining money: 126 gp, 9 sp, 7 cp[/size] [/QUOTE]
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