Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Darksun 3.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 7170985" data-attributes="member: 1003"><p>Interesting take. I have my thoughts but you seem to be saying "No" to every suggestion, so don't bother to reply if you're just going to shoot it down. Instead take this post as how I'd do my own DS 5E.</p><p></p><p>The Templars are now Warlocks. No, they don't defile. They just use the Warlock rules as written but get their powers from their SK sponsor. There can be Blade, Tome, and Pact Templars, each playing their own roles within their city's bureaucracy. Blade Pact is especially good on DS since it short circuits the restrictions on metal weapons. I'd probably make new Patron packages for each SK and also new Tiny Elementals for the Pactlocks. Plus I think it makes more sense that Templars be a Charisma class rather than Wisdom; they essentially get their powers by kissing up to a Sorcerer King, and must also navigate city politics. They're magic politicians.</p><p></p><p>Monks are reskinned as a Psionic class. Ki is psionics. They just channel their Psionics into physical effects, rather than mental. The mental psionicists are the Mystic class. </p><p></p><p>Sorcerers are Defilers, Wizards are Preservers (and hence why "Sorcerer" Kings are all Defilers). I think this works thematically that the Sorcerers are wild and intemperate. You have to study the spells very carefully and cast them in a very specific way in order to not harm the planet while doing so. Sorcerers also get Ritual Casting and can cast ritual spells from spellbooks. Arcane Recovery is only available via Defiling. Yes those two rules combined make Sorcerers more powerful than Wizards; that's the point. Defiling is easy and powerful. Defilers only "defile" when they burn Sorcery Points however, not every time they cast a spell.</p><p></p><p>Fighters vs Gladiators. There's really no reason to make these separate classes. Just add a Gladiator background. The Background gives you Perform (Combat) and Medicine (extensive experience treating your own wounds, or the wounds of your friends in the pits). The background feature might be some camaraderie benefit, like the Soldier background gets you, but among current and former gladiators instead.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7170985, member: 1003"] Interesting take. I have my thoughts but you seem to be saying "No" to every suggestion, so don't bother to reply if you're just going to shoot it down. Instead take this post as how I'd do my own DS 5E. The Templars are now Warlocks. No, they don't defile. They just use the Warlock rules as written but get their powers from their SK sponsor. There can be Blade, Tome, and Pact Templars, each playing their own roles within their city's bureaucracy. Blade Pact is especially good on DS since it short circuits the restrictions on metal weapons. I'd probably make new Patron packages for each SK and also new Tiny Elementals for the Pactlocks. Plus I think it makes more sense that Templars be a Charisma class rather than Wisdom; they essentially get their powers by kissing up to a Sorcerer King, and must also navigate city politics. They're magic politicians. Monks are reskinned as a Psionic class. Ki is psionics. They just channel their Psionics into physical effects, rather than mental. The mental psionicists are the Mystic class. Sorcerers are Defilers, Wizards are Preservers (and hence why "Sorcerer" Kings are all Defilers). I think this works thematically that the Sorcerers are wild and intemperate. You have to study the spells very carefully and cast them in a very specific way in order to not harm the planet while doing so. Sorcerers also get Ritual Casting and can cast ritual spells from spellbooks. Arcane Recovery is only available via Defiling. Yes those two rules combined make Sorcerers more powerful than Wizards; that's the point. Defiling is easy and powerful. Defilers only "defile" when they burn Sorcery Points however, not every time they cast a spell. Fighters vs Gladiators. There's really no reason to make these separate classes. Just add a Gladiator background. The Background gives you Perform (Combat) and Medicine (extensive experience treating your own wounds, or the wounds of your friends in the pits). The background feature might be some camaraderie benefit, like the Soldier background gets you, but among current and former gladiators instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Darksun 3.0
Top