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<blockquote data-quote="Zardnaar" data-source="post: 7176600" data-attributes="member: 6716779"><p>Ok you vampires, jackals, harridans and vultures I have overhauled a lot of the OP. </p><p></p><p> Treated some of the borderline classes like the PHB and made classes and races optional. This includes the revised options from 2E Darksun and most of the important ones from 4E and Volos Guide to Monsters. There are still some exclusions that I can't really refluff or were really included in the 4E material (Drow, Tritons etc). </p><p></p><p> Ultimately you can do what you want in your home games but I will not be doing anything to support additional races, archetypes and classes beyond this list. I will hopefully be adding racial feats to the game and overhauling anything existing here based on feedback. Some of the races need a tidy up I just included the most important things. I think the Mul, Half Giant and Kreen are getting fairly close to a final form. Then if you want my notes you can do that or if anyone wants to edit it into a PDF or something you can do that. </p><p></p><p> Once I have a basic infrastructure set up for a Darksun game (you will probably want the PDFs or hard copy material) I will work on converting the Darksun monsters in the 1991 boxed set (Gaj, Dragon of Tyr etc) and some of the basic animal type monsters (Kanks, Kirre, Mekilots, Klaar etc). </p><p></p><p>Converting the 2 monster manuals is a lot of work though so will not be done anytime soon only perhaps the important ones.</p><p></p><p> I will eventually need another 2 sections so will probably recreate the thread with more sections added/reserved.</p><p></p><p> Generally I will be doing it as a reboot back to the 1991 original material with a few additions from later source books, the Revised Boxed Set, and 4E material. Those additions will mostly be options (new races, classes) that do not mess up the metaplot or do drastic changes to the setting (both Prism Pentad and 4E material). Basically if its a good idea (Air, Earth Wind Fire) I am open to adding it, if its a stupid idea (surfing Druids) its out.</p><p></p><p> Variant class abilities my also be added into the optional section.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7176600, member: 6716779"] Ok you vampires, jackals, harridans and vultures I have overhauled a lot of the OP. Treated some of the borderline classes like the PHB and made classes and races optional. This includes the revised options from 2E Darksun and most of the important ones from 4E and Volos Guide to Monsters. There are still some exclusions that I can't really refluff or were really included in the 4E material (Drow, Tritons etc). Ultimately you can do what you want in your home games but I will not be doing anything to support additional races, archetypes and classes beyond this list. I will hopefully be adding racial feats to the game and overhauling anything existing here based on feedback. Some of the races need a tidy up I just included the most important things. I think the Mul, Half Giant and Kreen are getting fairly close to a final form. Then if you want my notes you can do that or if anyone wants to edit it into a PDF or something you can do that. Once I have a basic infrastructure set up for a Darksun game (you will probably want the PDFs or hard copy material) I will work on converting the Darksun monsters in the 1991 boxed set (Gaj, Dragon of Tyr etc) and some of the basic animal type monsters (Kanks, Kirre, Mekilots, Klaar etc). Converting the 2 monster manuals is a lot of work though so will not be done anytime soon only perhaps the important ones. I will eventually need another 2 sections so will probably recreate the thread with more sections added/reserved. Generally I will be doing it as a reboot back to the 1991 original material with a few additions from later source books, the Revised Boxed Set, and 4E material. Those additions will mostly be options (new races, classes) that do not mess up the metaplot or do drastic changes to the setting (both Prism Pentad and 4E material). Basically if its a good idea (Air, Earth Wind Fire) I am open to adding it, if its a stupid idea (surfing Druids) its out. Variant class abilities my also be added into the optional section. [/QUOTE]
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