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<blockquote data-quote="Zardnaar" data-source="post: 7179157" data-attributes="member: 6716779"><p>How about some thing a bit more basic. More or less an Athasian Goblin type role (low CR ambush critter)</p><p></p><p>Dune Freak</p><p>[ATTACH]86394[/ATTACH]</p><p></p><p>Medium Humanoid Neutral Evil</p><p>Armor Class 12 </p><p>Hit Points 17 (3d83)</p><p>Speed 30 ft, burrow 30</p><p> Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 8 (-1), Wis 9(+1), Cha 7 (-2)</p><p>Skills Stealth +4</p><p>Senses passive Perception 11</p><p>Languages </p><p>Challenge 1/2 (100XP) </p><p>Ambush A Dune Freak has advantage on stealth rolls while using burrowing. </p><p>Actions</p><p>Multiattack The Dune Freak makes two claw attacks. If both claw attacks hit the Dune Freak can bite as a bonus action.</p><p></p><p>Claw +4 to hit, one target. Hit: 6 (1d6+2) slashing damage.</p><p>Bite +4 to hit, one target. Hit: poison. A creature bitten by a Dune Freak must make a DC 12 constitution save or be paralysed. At the end of each of its turns, the target can make another constitution save. On a success the paralysed effect ends.</p><p></p><p> And a heavily psionic foe.</p><p></p><p><strong>Gaj</strong></p><p>Large Monstrosity Neutral Evil </p><p></p><p>Armor Class 18 </p><p></p><p>Hit Points 111 (13d10 +39)</p><p></p><p>Speed 30 ft. </p><p></p><p> Str 19 (+4), Dex 10 (+0), Con 17(+3), Int 14 (+1), Wis 13 (+1), Cha 10 (+0)</p><p></p><p>Saves Intelligence +5, Wisdom +4 (with advantage)</p><p></p><p>Damage Resistances bludgeoning, piercing, slashing damage from non metal weapons</p><p></p><p>Senses passive Perception 10</p><p></p><p>Languages Telepathy. The Gaj can communicate via telepathy. </p><p></p><p>Challenge 6 (2300XP) </p><p></p><p>Mind Blank The Gaj’s mind and thoughts cannot be discerned by any means. </p><p></p><p>Tower of Iron Will The Gaj has advantage on intelligence and wisdom saves. </p><p></p><p>Psionics The Gaj can use the following spells requiring no components. The Gaj’s innate psionics uses intelligence (spell save DC 13)</p><p></p><p>At will</p><p> 3/long rest inflict wounds, suggestion, </p><p></p><p>1/long rest , dominate person, dominate monster</p><p></p><p>Actions </p><p> The Gaj makes a bite attack or uses psionics. The Gaj can use ego whip as a bonus action</p><p></p><p> Bite +7 to hit, one target. Hit: 7 (4d8+4) piercing damage. </p><p></p><p>Psionic Blast (recharge 5-6) Each creature in a 30’ cone must make a DC 13 Intelligence saving throw, taking 45(10d6) psychic damage on a failed save, or half as much damage on a successful one.</p><p></p><p>Ego Whip An opponent within 60’ must make a DC 13 Intelligence saving throw, taking 14 (4d6) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. A successful save deals half as much damage and negates the disadvantage.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7179157, member: 6716779"] How about some thing a bit more basic. More or less an Athasian Goblin type role (low CR ambush critter) Dune Freak [ATTACH=CONFIG]86394._xfImport[/ATTACH] Medium Humanoid Neutral Evil Armor Class 12 Hit Points 17 (3d83) Speed 30 ft, burrow 30 Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 8 (-1), Wis 9(+1), Cha 7 (-2) Skills Stealth +4 Senses passive Perception 11 Languages Challenge 1/2 (100XP) Ambush A Dune Freak has advantage on stealth rolls while using burrowing. Actions Multiattack The Dune Freak makes two claw attacks. If both claw attacks hit the Dune Freak can bite as a bonus action. Claw +4 to hit, one target. Hit: 6 (1d6+2) slashing damage. Bite +4 to hit, one target. Hit: poison. A creature bitten by a Dune Freak must make a DC 12 constitution save or be paralysed. At the end of each of its turns, the target can make another constitution save. On a success the paralysed effect ends. And a heavily psionic foe. [B]Gaj[/B] Large Monstrosity Neutral Evil Armor Class 18 Hit Points 111 (13d10 +39) Speed 30 ft. Str 19 (+4), Dex 10 (+0), Con 17(+3), Int 14 (+1), Wis 13 (+1), Cha 10 (+0) Saves Intelligence +5, Wisdom +4 (with advantage) Damage Resistances bludgeoning, piercing, slashing damage from non metal weapons Senses passive Perception 10 Languages Telepathy. The Gaj can communicate via telepathy. Challenge 6 (2300XP) Mind Blank The Gaj’s mind and thoughts cannot be discerned by any means. Tower of Iron Will The Gaj has advantage on intelligence and wisdom saves. Psionics The Gaj can use the following spells requiring no components. The Gaj’s innate psionics uses intelligence (spell save DC 13) At will 3/long rest inflict wounds, suggestion, 1/long rest , dominate person, dominate monster Actions The Gaj makes a bite attack or uses psionics. The Gaj can use ego whip as a bonus action Bite +7 to hit, one target. Hit: 7 (4d8+4) piercing damage. Psionic Blast (recharge 5-6) Each creature in a 30’ cone must make a DC 13 Intelligence saving throw, taking 45(10d6) psychic damage on a failed save, or half as much damage on a successful one. Ego Whip An opponent within 60’ must make a DC 13 Intelligence saving throw, taking 14 (4d6) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. A successful save deals half as much damage and negates the disadvantage. [/QUOTE]
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