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<blockquote data-quote="Eltab" data-source="post: 7258352" data-attributes="member: 6803337"><p>Aha, I finally found a better mechanism for gaining an advantage from Defiling.</p><p>Based on the 3e <u>Bane of Infidels</u> prestige class</p><p></p><p>Set off the zone-<em>Blight</em> spell to defile the land around you as I indicated above. Count how many creatures you kill, (not the total HP). Add 1 to the total, to indicate the plants, micro-organisms, &c. you wipe out.</p><p>This gives you the number of metamagic points you can use to enhance the spell, like the Sorcerer's signature class feature. (Consider that they are called <em>Sorcerer</em>-Kings, not <em>Wizard</em>-Kings.)</p><p></p><p>At higher levels (tier3?) we need to design a mechanism to build a feedback loop so you can expand the radius of your Defiling, rack up more kills, and get more metamagic points. The SKs themselves (who are tier4) can defile an entire city and/or drop an upcast <em>Meteor Shower</em> that covers an entire city, doing enough damage to destroy every building and slay every inhabitant.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7258352, member: 6803337"] Aha, I finally found a better mechanism for gaining an advantage from Defiling. Based on the 3e [U]Bane of Infidels[/U] prestige class Set off the zone-[I]Blight[/I] spell to defile the land around you as I indicated above. Count how many creatures you kill, (not the total HP). Add 1 to the total, to indicate the plants, micro-organisms, &c. you wipe out. This gives you the number of metamagic points you can use to enhance the spell, like the Sorcerer's signature class feature. (Consider that they are called [I]Sorcerer[/I]-Kings, not [I]Wizard[/I]-Kings.) At higher levels (tier3?) we need to design a mechanism to build a feedback loop so you can expand the radius of your Defiling, rack up more kills, and get more metamagic points. The SKs themselves (who are tier4) can defile an entire city and/or drop an upcast [I]Meteor Shower[/I] that covers an entire city, doing enough damage to destroy every building and slay every inhabitant. [/QUOTE]
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