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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Darksun (4e Hardcore Mode)
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<blockquote data-quote="SkullThrone" data-source="post: 5341404" data-attributes="member: 96083"><p>Nothing, it was just a good time to change things, new campaign...new rules.</p><p></p><p>With the Hardcore rules I step-up, DM's can still run the 3 to 5 encounter delve, by using a Milestone awards and another mechanism I call a Rally Surge.</p><p></p><p>The scenario I was trying to "fix" was to be able to run a decent wilderness campaign, and let's face it the Darksun Encounter Series, and Marauders on the Dune Sea are pretty much that...however after every extended rest the party has to ask "Do we get Daily's back this time", to which the DM says "Nope, you were picked at all night with hit and tactics from <insert creature>, so no Daily's this time".</p><p></p><p>With Hardcore rules the players understand the framework to which their characters are in, and no what it takes to recharges these...plus the DM can create adventures that span a weeks time knowing that no extended rest be received. But, they can also grant a short-rest as a "Milestone Reward" they need to progress the adventure into a traditional Delve.</p><p></p><p>I do it this way to make the DM seem generous with the rest rewards, rather than playing in the traditional rules and having to make up a reason why they don't get an extended rest or to manufacture a sense of urgency that forces them to run encounter to encounter with no short rest.</p><p></p><p>Just personal preference...I played 4e since beta, and it alway bugged me that random encounters or encounters on the journey had no effect on the condition of the party when they arrived.</p></blockquote><p></p>
[QUOTE="SkullThrone, post: 5341404, member: 96083"] Nothing, it was just a good time to change things, new campaign...new rules. With the Hardcore rules I step-up, DM's can still run the 3 to 5 encounter delve, by using a Milestone awards and another mechanism I call a Rally Surge. The scenario I was trying to "fix" was to be able to run a decent wilderness campaign, and let's face it the Darksun Encounter Series, and Marauders on the Dune Sea are pretty much that...however after every extended rest the party has to ask "Do we get Daily's back this time", to which the DM says "Nope, you were picked at all night with hit and tactics from <insert creature>, so no Daily's this time". With Hardcore rules the players understand the framework to which their characters are in, and no what it takes to recharges these...plus the DM can create adventures that span a weeks time knowing that no extended rest be received. But, they can also grant a short-rest as a "Milestone Reward" they need to progress the adventure into a traditional Delve. I do it this way to make the DM seem generous with the rest rewards, rather than playing in the traditional rules and having to make up a reason why they don't get an extended rest or to manufacture a sense of urgency that forces them to run encounter to encounter with no short rest. Just personal preference...I played 4e since beta, and it alway bugged me that random encounters or encounters on the journey had no effect on the condition of the party when they arrived. [/QUOTE]
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Darksun (4e Hardcore Mode)
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