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Darksun Adventure sales from Ben Riggs author of Slaying the Dragon
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<blockquote data-quote="GreyLord" data-source="post: 8702581" data-attributes="member: 4348"><p>If you are worried about "splitting the lines" because players will only buy one campaign world for your game rules, having over 100 different campaigns made that are officially built on your rules and supported by them probably isn't the best way of showing it. That "split" the lines for D&D players FAR more than anything TSR's "splitting the lines" of a mere 15 or so campaigns did over a span of 20 years.</p><p></p><p>The truth is, it doesn't really "split" your players as much as some people made it out to be, because many of those players are multiple purchasers. Just like some campaign settings from TSR sold more than others, the same held true for the "split" during 3e and 3.5 did.</p><p></p><p>The TRUTH is that multiple campaigns are NOT necessarily a bad thing. What you NEED is to support the core rules, and whatever you put out furthers the sales of the core rules. Campaign settings do that. It doesn't matter where they come from, additional material supports the furthering of the rules sales.</p><p></p><p>If you look at what WotC DID rather than the words that came out of some individuals mouth, you'll see that it isn't about "splitting the lines" at all. With what they did, "split the line" in the same way TSR did but FAR worse and handed those keys to everyone else to help split it.</p><p></p><p>Instead, it was made to further support the sales of the core rules and to extend that hump of sales off of it (adventures and campaigns from WotC as well). The next version of rules was in the planning stages the moment the core rules of the current version were on the market. That was one of the REAL focuses in reality.</p><p></p><p>The reason can be seen from the charts posted here. Sales start high and quickly drop off, even for core rule sales...but core rules are what sell the most. You build everything else off of that.</p><p></p><p>PS: The Crash WAS with distributors and publishers...but WotC didn't crash per se. The crash came because they didn't know that WotC already planned for obsolescence with either a new edition (or updated edition as it was). They were caught unawares...WotC was not (as far as I know, hard to be caught flat footed when you are the rogue doing the suprise). There were so many products based off of 3e when 3.5 came out, and many of them had no where to go. You would have thought they would have learned, but they didn't...and then 4e was announced...</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8702581, member: 4348"] If you are worried about "splitting the lines" because players will only buy one campaign world for your game rules, having over 100 different campaigns made that are officially built on your rules and supported by them probably isn't the best way of showing it. That "split" the lines for D&D players FAR more than anything TSR's "splitting the lines" of a mere 15 or so campaigns did over a span of 20 years. The truth is, it doesn't really "split" your players as much as some people made it out to be, because many of those players are multiple purchasers. Just like some campaign settings from TSR sold more than others, the same held true for the "split" during 3e and 3.5 did. The TRUTH is that multiple campaigns are NOT necessarily a bad thing. What you NEED is to support the core rules, and whatever you put out furthers the sales of the core rules. Campaign settings do that. It doesn't matter where they come from, additional material supports the furthering of the rules sales. If you look at what WotC DID rather than the words that came out of some individuals mouth, you'll see that it isn't about "splitting the lines" at all. With what they did, "split the line" in the same way TSR did but FAR worse and handed those keys to everyone else to help split it. Instead, it was made to further support the sales of the core rules and to extend that hump of sales off of it (adventures and campaigns from WotC as well). The next version of rules was in the planning stages the moment the core rules of the current version were on the market. That was one of the REAL focuses in reality. The reason can be seen from the charts posted here. Sales start high and quickly drop off, even for core rule sales...but core rules are what sell the most. You build everything else off of that. PS: The Crash WAS with distributors and publishers...but WotC didn't crash per se. The crash came because they didn't know that WotC already planned for obsolescence with either a new edition (or updated edition as it was). They were caught unawares...WotC was not (as far as I know, hard to be caught flat footed when you are the rogue doing the suprise). There were so many products based off of 3e when 3.5 came out, and many of them had no where to go. You would have thought they would have learned, but they didn't...and then 4e was announced... [/QUOTE]
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