Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Darksun: Anyone still playing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 2421291" data-attributes="member: 907"><p>I think part of it has to do with Dark Sun being a fairly unbalanced setting. The gladiators are plain better than fighters (from a PC point of view - in most campaigns you'll have more use of the armor optimization bonus and multiple weapon specializations than you will have use for creating battlefield fortifications and training people in weapon profs), defilers are more powerful than preservers (with what is fundamentally a roleplaying disadvantage), low-level bards could have access to Death/20 poison if they were only a little bit lucky, and some druids just had more spells than others. And let's not even get into the races - muls and halfgiants made powerhouse warrior-types, especially with the original box set where their Strength bonus just bypassed the exceptional strength scale (in 2e, there was an <strong>enormous</strong> difference between Str 17 and Str 19.</p><p></p><p>In 3e, balance is given much more emphasis, which makes it hard to convert some elements and still keep their flavor. In addition, people often want to expand on Dark Sun into rules areas that weren't available in 2e, such as making regional feats for various places, adding prestige classes, and things like that. This kind of thing is neat, but doesn't produce the same nostalgic feeling that a "plain" conversion does.</p></blockquote><p></p>
[QUOTE="Staffan, post: 2421291, member: 907"] I think part of it has to do with Dark Sun being a fairly unbalanced setting. The gladiators are plain better than fighters (from a PC point of view - in most campaigns you'll have more use of the armor optimization bonus and multiple weapon specializations than you will have use for creating battlefield fortifications and training people in weapon profs), defilers are more powerful than preservers (with what is fundamentally a roleplaying disadvantage), low-level bards could have access to Death/20 poison if they were only a little bit lucky, and some druids just had more spells than others. And let's not even get into the races - muls and halfgiants made powerhouse warrior-types, especially with the original box set where their Strength bonus just bypassed the exceptional strength scale (in 2e, there was an [b]enormous[/b] difference between Str 17 and Str 19. In 3e, balance is given much more emphasis, which makes it hard to convert some elements and still keep their flavor. In addition, people often want to expand on Dark Sun into rules areas that weren't available in 2e, such as making regional feats for various places, adding prestige classes, and things like that. This kind of thing is neat, but doesn't produce the same nostalgic feeling that a "plain" conversion does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Darksun: Anyone still playing?
Top