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Darksun Character Generation/Half Giant?
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<blockquote data-quote="AmerginLiath" data-source="post: 7440171" data-attributes="member: 777"><p>Then just play 2nd edition. There are particular mechanical assumptions baked into different rulesets that are different than others. The specific limits on attributes (and levels) in 5e are part of the bounded accuracy math that keep the game running across the lifespan of the campaign. Other editions have different limits (some higher and some lower) that offer different mathematical assumptions. If you’re finding that 5e’s limits on large characters is a deal breaker for a Dark Sun game (and I’d think that the different rules on magic would be the kicker first), then go back and play the campaign in its original form — feel free to import 5e-isms if you’d like (there are a lot of AD&D games of late using advantage/disadvantage, for example). As a guy who’s tried to play Dragonlance outside of AD&D editions and could never get the feel right, I sympathize, but breaking the game in a way that — others are pointing out — is only going to hurt the campaign as it’s run and likely imbalance the characters, it’s not worth going after.</p><p></p><p>If you want to “play Darksun not some watered down semi sandbox balance matters la e based on copy of it,” that’s the answer right there, play the edition that you have of Dark Sun.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7440171, member: 777"] Then just play 2nd edition. There are particular mechanical assumptions baked into different rulesets that are different than others. The specific limits on attributes (and levels) in 5e are part of the bounded accuracy math that keep the game running across the lifespan of the campaign. Other editions have different limits (some higher and some lower) that offer different mathematical assumptions. If you’re finding that 5e’s limits on large characters is a deal breaker for a Dark Sun game (and I’d think that the different rules on magic would be the kicker first), then go back and play the campaign in its original form — feel free to import 5e-isms if you’d like (there are a lot of AD&D games of late using advantage/disadvantage, for example). As a guy who’s tried to play Dragonlance outside of AD&D editions and could never get the feel right, I sympathize, but breaking the game in a way that — others are pointing out — is only going to hurt the campaign as it’s run and likely imbalance the characters, it’s not worth going after. If you want to “play Darksun not some watered down semi sandbox balance matters la e based on copy of it,” that’s the answer right there, play the edition that you have of Dark Sun. [/QUOTE]
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