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General Tabletop Discussion
*Dungeons & Dragons
Darksun Character Generation/Half Giant?
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<blockquote data-quote="DEFCON 1" data-source="post: 7440434" data-attributes="member: 7006"><p>My thought is that there's no point in buffing the other races. If your half-giant stat block is so high that you need to buff everyone else to compensate, then you're better off just dropping the half-giant statblock down until you no longer have to.</p><p></p><p>If you are giving the half-giant five additional ranks of power and then feel the need to give everyone else two additional ranks to keep them all balanced... just give the half-giant three additional ranks and keep everything else the same instead. It saves you time and doesn't up the power levels of the entire game that you as the DM are going to end up having to compensate for when actually playing. Because let's be real... what's really going to happen is that if you decide to offer the other races extra feats or something... the players are going to use a lot of them on non-combat stuff or wider (rather than more powerful) uses of combat stuff. Which will end up NOT balancing them against your half-giant player who of course will use the massive STR boosts to inevitably play a barbarian and kick every combat to the curb.</p><p></p><p>This is why I said you shouldn't try and balance it right now. Because how much balancing you need is all going to come out how many players select the half-giant and then what class they use their half-giant for. If one of your players selects a half-giant barbarian using your stats, you could give all the other players like three bonus feats and still end up with a bunch of under-powered characters by comparison when you got into combat. And then you are going to have to deal with that situation as the DM, trying to create combats that can challenge your half-giant barbarian while not one-shotting the rest of the party.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7440434, member: 7006"] My thought is that there's no point in buffing the other races. If your half-giant stat block is so high that you need to buff everyone else to compensate, then you're better off just dropping the half-giant statblock down until you no longer have to. If you are giving the half-giant five additional ranks of power and then feel the need to give everyone else two additional ranks to keep them all balanced... just give the half-giant three additional ranks and keep everything else the same instead. It saves you time and doesn't up the power levels of the entire game that you as the DM are going to end up having to compensate for when actually playing. Because let's be real... what's really going to happen is that if you decide to offer the other races extra feats or something... the players are going to use a lot of them on non-combat stuff or wider (rather than more powerful) uses of combat stuff. Which will end up NOT balancing them against your half-giant player who of course will use the massive STR boosts to inevitably play a barbarian and kick every combat to the curb. This is why I said you shouldn't try and balance it right now. Because how much balancing you need is all going to come out how many players select the half-giant and then what class they use their half-giant for. If one of your players selects a half-giant barbarian using your stats, you could give all the other players like three bonus feats and still end up with a bunch of under-powered characters by comparison when you got into combat. And then you are going to have to deal with that situation as the DM, trying to create combats that can challenge your half-giant barbarian while not one-shotting the rest of the party. [/QUOTE]
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