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Darksun Defilers 3.5
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<blockquote data-quote="Anthelios" data-source="post: 1896394" data-attributes="member: 25609"><p>I finally located a copy of 315, and I say I only half like the presented Defiler rules. I don't like the template they gain when they reach too many points, and I'm currently altering it to give a more Athasian feel.</p><p></p><p>One thing I did like is the Defiler Score, though. The higher it gets, the easier it becomes for Druids to detect your presence. Druids don't like defilers, after all. I don't like the "Seperate class" thing, just as I didn't like it back in 2ed. The novels didn't go with it being a class based ability, but a choice for the caster when they cast. I like the new version much better in that reguard.</p><p></p><p>Also they had no mention of Trees of Life in the new 3.5 rules.</p><p></p><p>Some other alterations I've made to the game include using the Complete Warriors Spell-less ranger variant, a spell-less bard variant that gains poison use and better BaB, and barring the existance of Paladins. The biggest problem with 3.5 is its fear to say "no" to anything.</p><p></p><p>I've also created rules for "McGyvered" exotic weapons, made from harvested bones, claws, teeth and other things. I'm still working out the kinks in the system, but if people are interested I'll post it.</p><p></p><p>Anyway, thanks for the quick replies.</p></blockquote><p></p>
[QUOTE="Anthelios, post: 1896394, member: 25609"] I finally located a copy of 315, and I say I only half like the presented Defiler rules. I don't like the template they gain when they reach too many points, and I'm currently altering it to give a more Athasian feel. One thing I did like is the Defiler Score, though. The higher it gets, the easier it becomes for Druids to detect your presence. Druids don't like defilers, after all. I don't like the "Seperate class" thing, just as I didn't like it back in 2ed. The novels didn't go with it being a class based ability, but a choice for the caster when they cast. I like the new version much better in that reguard. Also they had no mention of Trees of Life in the new 3.5 rules. Some other alterations I've made to the game include using the Complete Warriors Spell-less ranger variant, a spell-less bard variant that gains poison use and better BaB, and barring the existance of Paladins. The biggest problem with 3.5 is its fear to say "no" to anything. I've also created rules for "McGyvered" exotic weapons, made from harvested bones, claws, teeth and other things. I'm still working out the kinks in the system, but if people are interested I'll post it. Anyway, thanks for the quick replies. [/QUOTE]
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