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DARKSUN in RAVENLOFT
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<blockquote data-quote="Argent Silvermage" data-source="post: 1067813" data-attributes="member: 4322"><p><strong>Socrates... Bare bones</strong></p><p></p><p>Socrates the Silver </p><p> Human, 6th level Preserver</p><p> Medium sized Humanoid (Human)</p><p>Hit Dice: 6d4+9 ( hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. </p><p>Armor Class: 11 (+1 Dex), touch 11, flat-footed 10</p><p>Base Attack: +3</p><p>Full Attack: Quarterstaff +3 melee (1d6/x2) or Sling +4 ranged (1D6/x2)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks:Magic</p><p>Special Qualities: None</p><p>Saves: Fort +3, Ref +3, Will +5</p><p>Abilities: Str 10, Dex 13, Con 13, Int 19, Wis 10, Cha 10</p><p>Skills: Knowledge Arcana +13, Hide +10, Profession Engineering +13, Profession Siege Engineer +13, Knowledge Nature +13, Wilderness Lore +4, Spell craft +7</p><p>Feats: Summon Familiar, Scribe Scroll, Spell Mastery*, Path Dexter**, Toughness, Lt. Armor Proficiency</p><p>Alignment: Lawful Good</p><p>Advancement: As Wizard</p><p>* Spells Mastered:</p><p>** Path Dexter Spells:</p><p></p><p></p><p>Terrain modifiers</p><p>In terrains with abundant plant life (Garden, Ocean, Forest) Spell</p><p>Save DCs increase by +2 and the wizard gains a +2 bonus to spell caster</p><p>Checks made to overcome spell resistance.</p><p>In fertile terrains (Verdant plains, Savannah, Swamp, Mud</p><p>Flats) Spell save DCs increase by +1 and the wizard gains a +1</p><p>Bonus to spell caster checks made to overcome spell resistance.</p><p>There is no penalty or benefit for casting spells using plant</p><p>Energy in infertile terrain (City, Rocky Badlands, Stony Barrens,</p><p>Scrub Plains).</p><p>In barren terrains (Mountains, Sandy Wastes), Spell save DCs</p><p>Decrease by 1 and the wizard suffers a -1 penalty to spell caster</p><p>Checks made to overcome spell resistance, due to the lack of plant</p><p>Life.</p><p>In desolate terrain (Salt Flats, Sea of Silt) Spell save DCs decrease</p><p>By 2 and the wizard suffers a -2 penalty to spell caster</p><p>Checks made to overcome spell resistance.</p><p>In the Obsidian Plains, gathering energy from plants is virtually</p><p>Impossible – the area is completely devoid of life. In other</p><p>Words, if the wizard has no alternative energy source, or magical</p><p>Items such as wands, they are unable to cast spells.</p><p>Are gifted with spell by their sorcerer kings.</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 1067813, member: 4322"] [b]Socrates... Bare bones[/b] Socrates the Silver Human, 6th level Preserver Medium sized Humanoid (Human) Hit Dice: 6d4+9 ( hp) Initiative: +1 Speed: 30 ft. Armor Class: 11 (+1 Dex), touch 11, flat-footed 10 Base Attack: +3 Full Attack: Quarterstaff +3 melee (1d6/x2) or Sling +4 ranged (1D6/x2) Space/Reach: 5 ft./5 ft. Special Attacks:Magic Special Qualities: None Saves: Fort +3, Ref +3, Will +5 Abilities: Str 10, Dex 13, Con 13, Int 19, Wis 10, Cha 10 Skills: Knowledge Arcana +13, Hide +10, Profession Engineering +13, Profession Siege Engineer +13, Knowledge Nature +13, Wilderness Lore +4, Spell craft +7 Feats: Summon Familiar, Scribe Scroll, Spell Mastery*, Path Dexter**, Toughness, Lt. Armor Proficiency Alignment: Lawful Good Advancement: As Wizard * Spells Mastered: ** Path Dexter Spells: Terrain modifiers In terrains with abundant plant life (Garden, Ocean, Forest) Spell Save DCs increase by +2 and the wizard gains a +2 bonus to spell caster Checks made to overcome spell resistance. In fertile terrains (Verdant plains, Savannah, Swamp, Mud Flats) Spell save DCs increase by +1 and the wizard gains a +1 Bonus to spell caster checks made to overcome spell resistance. There is no penalty or benefit for casting spells using plant Energy in infertile terrain (City, Rocky Badlands, Stony Barrens, Scrub Plains). In barren terrains (Mountains, Sandy Wastes), Spell save DCs Decrease by 1 and the wizard suffers a -1 penalty to spell caster Checks made to overcome spell resistance, due to the lack of plant Life. In desolate terrain (Salt Flats, Sea of Silt) Spell save DCs decrease By 2 and the wizard suffers a -2 penalty to spell caster Checks made to overcome spell resistance. In the Obsidian Plains, gathering energy from plants is virtually Impossible – the area is completely devoid of life. In other Words, if the wizard has no alternative energy source, or magical Items such as wands, they are unable to cast spells. Are gifted with spell by their sorcerer kings. [/QUOTE]
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