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Darksun Killer In Ravenloft PT I
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<blockquote data-quote="megamania" data-source="post: 606794" data-attributes="member: 9255"><p>DARKSUN</p><p>KALIDNAY KILLER</p><p>EN WORLD</p><p>SEGMENT 002</p><p></p><p></p><p> For greater speed, you travel along the outer garden way. This cobblestone road is wide enough for three carts led by Inix. Fortunately, few of these large lizard-like creatures are allowed within the city-limits. You can see slaves working the fields of food crops and Purple Roses. Slave masters with whips and barbed prodding sticks encourage harder work from them. You would pity them if not for the fact you could be the next one working a hoe or barrel. With that fleeting thought, you look away and walk with more purpose.</p><p> You pass a merchant wagon that once carried iron from Tyr. Undoubtibly the iron will go towards weapons used by the military to protect the city and it’s gold. Gold is the main export of this city. The strongest slaves go there to dig in the mountains under watchful and skilled eyes of templars and fellow bullies. Rumor has it that a new vien of precious minerals has been located by the dwarves. Enough gold to buy two hundred ½ Giants to do the work.</p><p> Another merchant cart has been stopped by a greedy templar. You catch tidbits of the conversation. The merchant just sold a large amount of Afgari wood to the Arena masters. The templar is demanding a new tax of it. The merchant barters agressively until a large stone statue walks into sight. The statue is a golem. It is carved to look like the ruler of this city. 7 foot tall, the massive statue losses none of her beauty or her menace. The merchant pays the tax and gives a hefty tip extra for the templar. The templar pockets the tip and ½ of the toll tax also. You know better than to make eye contact with the templar as you finally pass him.</p><p> Finally reaching the northern most section of the city, near the templarite compounds and royal houses, you pause for a moment then leave the Outer Gardenway Road. You welcome the occational bits of shade you receive as you walk between stone and mud homes and business buildings. You look for the familiar sign depicting a red scorpion. All businesses have pictures for signs since ilitteracy is high. Most cities it is illegal to know how to read. Though Kalid-Ma encourages the arts, the templars seem to place more pressure on teachers NOT to teach reading and writing now. Someday, you are sure there will be no reading allowed even here.</p><p> Several adventurer looking types are taking a break from the dry heat inside. You take a seat and see no sign of Jayzon or any other templar for that matter. More freemen come and go. You see no one you recognize. It is Midday now. What will you do?</p><p></p><p>Send me your replys by Sunday night.</p></blockquote><p></p>
[QUOTE="megamania, post: 606794, member: 9255"] DARKSUN KALIDNAY KILLER EN WORLD SEGMENT 002 For greater speed, you travel along the outer garden way. This cobblestone road is wide enough for three carts led by Inix. Fortunately, few of these large lizard-like creatures are allowed within the city-limits. You can see slaves working the fields of food crops and Purple Roses. Slave masters with whips and barbed prodding sticks encourage harder work from them. You would pity them if not for the fact you could be the next one working a hoe or barrel. With that fleeting thought, you look away and walk with more purpose. You pass a merchant wagon that once carried iron from Tyr. Undoubtibly the iron will go towards weapons used by the military to protect the city and it’s gold. Gold is the main export of this city. The strongest slaves go there to dig in the mountains under watchful and skilled eyes of templars and fellow bullies. Rumor has it that a new vien of precious minerals has been located by the dwarves. Enough gold to buy two hundred ½ Giants to do the work. Another merchant cart has been stopped by a greedy templar. You catch tidbits of the conversation. The merchant just sold a large amount of Afgari wood to the Arena masters. The templar is demanding a new tax of it. The merchant barters agressively until a large stone statue walks into sight. The statue is a golem. It is carved to look like the ruler of this city. 7 foot tall, the massive statue losses none of her beauty or her menace. The merchant pays the tax and gives a hefty tip extra for the templar. The templar pockets the tip and ½ of the toll tax also. You know better than to make eye contact with the templar as you finally pass him. Finally reaching the northern most section of the city, near the templarite compounds and royal houses, you pause for a moment then leave the Outer Gardenway Road. You welcome the occational bits of shade you receive as you walk between stone and mud homes and business buildings. You look for the familiar sign depicting a red scorpion. All businesses have pictures for signs since ilitteracy is high. Most cities it is illegal to know how to read. Though Kalid-Ma encourages the arts, the templars seem to place more pressure on teachers NOT to teach reading and writing now. Someday, you are sure there will be no reading allowed even here. Several adventurer looking types are taking a break from the dry heat inside. You take a seat and see no sign of Jayzon or any other templar for that matter. More freemen come and go. You see no one you recognize. It is Midday now. What will you do? Send me your replys by Sunday night. [/QUOTE]
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