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<blockquote data-quote="LordEntrails" data-source="post: 8004389" data-attributes="member: 6804070"><p>I think you need a page or three of prep material for the players. And it should have two sections, common lore their character know. This will give them a feel for the setting and should be written like an Intro to Athas. This way they know about water, defiling and some of the social norms. You might be able to find this from a previous book you can just use. Then you need a second part, a metagaming / OOC discourse that explains that their are very real in-game consequences that will happen regularly if they chose certain builds. This will outline racial predjudices, and their in-game consequences. It will make explicit that if a character if a preserver, they will be persecuted and perhaps killed just because. That magic is a secret they must keep close and if they openly use magic it might just bring the entire city down upon their heads (even if they use it for 'good'). And when the players outline their characters, raise these points to them again.</p><p></p><p>Then let the game play as it will.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8004389, member: 6804070"] I think you need a page or three of prep material for the players. And it should have two sections, common lore their character know. This will give them a feel for the setting and should be written like an Intro to Athas. This way they know about water, defiling and some of the social norms. You might be able to find this from a previous book you can just use. Then you need a second part, a metagaming / OOC discourse that explains that their are very real in-game consequences that will happen regularly if they chose certain builds. This will outline racial predjudices, and their in-game consequences. It will make explicit that if a character if a preserver, they will be persecuted and perhaps killed just because. That magic is a secret they must keep close and if they openly use magic it might just bring the entire city down upon their heads (even if they use it for 'good'). And when the players outline their characters, raise these points to them again. Then let the game play as it will. [/QUOTE]
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