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<blockquote data-quote="Zardnaar" data-source="post: 7081136" data-attributes="member: 6716779"><p>Athasian Equipment</p><p>Athasian armor tends to be lighter than the equivalent on other worlds. Rather than metal plates substitutes of wood, bone, chitin, or stone have been used. Athasian medium and heavy armor is made out of lighter metals than armor found on other worlds. </p><p></p><p>Quick and dirty rules (I have a table at home) Athasian medium and heavy armor is renamed PHB armor. The dex bonus allowed is increased by 1, the AC bonus is reduced by 1. For example Athasian Chainmail is nor called Scale, has AC 15 and allows a +1 dex modifier. Athasian Plate (mekilot) is AC 17 with +1 dex modifier. THis represents the alternate materials they have used to make the armor out of. Metal armor if found is the same as the PHB. </p><p></p><p>Weapons</p><p></p><p>Inferior Materials</p><p></p><p>Athasian weapons are usually made out of inferior materials such as stone, bone or wood. A wooden club still functions the same but a sword is often made out of obsidian for example. Wood and bone weapons have a -2 penalty to hit and damage while stone has a -1 penalty to hit and damage. Wood and bone substitute weapons cost half the listed PHB price. </p><p></p><p>Feats </p><p>The following feats do not exist on Athas and may not be selected.</p><p></p><p>Healer</p><p></p><p>Inspirational Leader</p><p></p><p>Athasian Rules</p><p>Athas uses the gritty realism rules variant in the DMG. A short rest takes 8 hours while a long rest takes 7 days.</p><p></p><p>Extreme Heat</p><p>Athasians are treated as adapted to hot climates (DMG pg 110). However once the temperature gets over 130 degrees the extreme heat rules apply to Athasians. </p><p></p><p>Foraging ( DMG pg 111)</p><p></p><p>The default DC for Athas is limited and very little (if any) food and water sources. Abundant food is very rare and mostly limited to the fields of the city states, a Druids grove or the private gardens of a Sorcerer King. Certain places in Athas are DC 25 for survival checks such as the Sea of Silt, various salt flats, defiled land etc. </p><p></p><p>Water Needs ( DMG pg 111)</p><p>Athas counts as hot so water needs are doubled. </p><p></p><p>Defiling</p><p></p><p>Wizards and other arcane spell casters such as Arcane Tricksters and Eldritch Knights draw their power from the plant life of Athas. Any arcane spellcaster can chose to defile but Preservers run the risk of becoming a defiler should they do it too much. The DM has the full rules on defiling but should a PC choose to defile it boosts a spells power. Damage dealing spells are treated as if they are cast using a higher level spell slot. Spells that do not deal damage and have a saving throw increase the spell DC’s by 1. </p><p></p><p>Defiling leaves behind a tell-tale circle of ash and the average Athasian can recognise the ash circle with a DC 10 intelligence (arcana) check as they have likely hears myths and tales about destructive and evil magic. The Clerics, Defilers, Druids, Preservers, have advantage on the roll while Templars and servants of the Sorcerer Kings automatically make such a check. </p><p></p><p>Defilers are generally hunted down and put to death by the populace of Athas. Anyone seen defiling is generally treated as a Defiler.</p><p></p><p>Note these defiling rules are deliberately incomplete. The average Athasian wizard may not know the full consequences of defiling. I will have some sort of points system and if a spell caster defiles enough they become a actual defiler. Ash circles get bigger and they will have disadvantage on charisma checks. Getting caught in a defiling radius is painful and have disadvantage on skill checks the following round. Getting caught in The Dragons defling radius will result in hit point loss and/or levels of exhaustion.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7081136, member: 6716779"] Athasian Equipment Athasian armor tends to be lighter than the equivalent on other worlds. Rather than metal plates substitutes of wood, bone, chitin, or stone have been used. Athasian medium and heavy armor is made out of lighter metals than armor found on other worlds. Quick and dirty rules (I have a table at home) Athasian medium and heavy armor is renamed PHB armor. The dex bonus allowed is increased by 1, the AC bonus is reduced by 1. For example Athasian Chainmail is nor called Scale, has AC 15 and allows a +1 dex modifier. Athasian Plate (mekilot) is AC 17 with +1 dex modifier. THis represents the alternate materials they have used to make the armor out of. Metal armor if found is the same as the PHB. Weapons Inferior Materials Athasian weapons are usually made out of inferior materials such as stone, bone or wood. A wooden club still functions the same but a sword is often made out of obsidian for example. Wood and bone weapons have a -2 penalty to hit and damage while stone has a -1 penalty to hit and damage. Wood and bone substitute weapons cost half the listed PHB price. Feats The following feats do not exist on Athas and may not be selected. Healer Inspirational Leader Athasian Rules Athas uses the gritty realism rules variant in the DMG. A short rest takes 8 hours while a long rest takes 7 days. Extreme Heat Athasians are treated as adapted to hot climates (DMG pg 110). However once the temperature gets over 130 degrees the extreme heat rules apply to Athasians. Foraging ( DMG pg 111) The default DC for Athas is limited and very little (if any) food and water sources. Abundant food is very rare and mostly limited to the fields of the city states, a Druids grove or the private gardens of a Sorcerer King. Certain places in Athas are DC 25 for survival checks such as the Sea of Silt, various salt flats, defiled land etc. Water Needs ( DMG pg 111) Athas counts as hot so water needs are doubled. Defiling Wizards and other arcane spell casters such as Arcane Tricksters and Eldritch Knights draw their power from the plant life of Athas. Any arcane spellcaster can chose to defile but Preservers run the risk of becoming a defiler should they do it too much. The DM has the full rules on defiling but should a PC choose to defile it boosts a spells power. Damage dealing spells are treated as if they are cast using a higher level spell slot. Spells that do not deal damage and have a saving throw increase the spell DC’s by 1. Defiling leaves behind a tell-tale circle of ash and the average Athasian can recognise the ash circle with a DC 10 intelligence (arcana) check as they have likely hears myths and tales about destructive and evil magic. The Clerics, Defilers, Druids, Preservers, have advantage on the roll while Templars and servants of the Sorcerer Kings automatically make such a check. Defilers are generally hunted down and put to death by the populace of Athas. Anyone seen defiling is generally treated as a Defiler. Note these defiling rules are deliberately incomplete. The average Athasian wizard may not know the full consequences of defiling. I will have some sort of points system and if a spell caster defiles enough they become a actual defiler. Ash circles get bigger and they will have disadvantage on charisma checks. Getting caught in a defiling radius is painful and have disadvantage on skill checks the following round. Getting caught in The Dragons defling radius will result in hit point loss and/or levels of exhaustion. [/QUOTE]
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