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<blockquote data-quote="megamania" data-source="post: 559690" data-attributes="member: 9255"><p>Drinchek</p><p>Human Shaper (ITCK) 6 (Secondary Disciplines: Psymet, Psykin)</p><p>PP 29 (17 base +11 int +1 inner strength)</p><p></p><p>HP 31 (6d4+12)</p><p>Spd 30' Walk</p><p>AC 11 (+1 Dex)</p><p></p><p>BAB +3</p><p>Fort +6 (2 +2 +2)</p><p>Ref +5 (2 +1 +2)</p><p>Will +8 (5 +1 +2)</p><p></p><p>Str 8, Dex 13, Con 14, Int 19 (21), Wis 13, Cha 8</p><p></p><p>Attacks:</p><p>Quarterstaff +2 melee (1d6-1); or Light Crossbow +4 ranged (1d8)</p><p></p><p>Skills</p><p>Bluff +3, Concentration +11, Knowledge (Psionics) +14, Listen +5, Psicraft +14, Remote View +14, Sense Motive +5, Spellcraft +6, Search +15, Spot +20, Wilderness Lore +5</p><p></p><p>Feats</p><p>Inner Strength (Bonus Feat-Athas.org, PsiHB)</p><p>Fortify Power (1st Level, Mind's Eye)</p><p>Overpower (Bonus Feat-Human, Mind's Eye)</p><p>Augmented Construction (3rd Level, Mind's Eye)</p><p>Empower Construction (6th Level, Mind's Eye)</p><p></p><p>Gear</p><p>Cloak of Resistance +2 (DMG, 4000 cp)</p><p>Eyes of the Eagle (DMG, 1000 cp)</p><p>Traveller's Outfit (PHB, free)</p><p>Headband of Intellect +2 (DMG, 4000 cp)</p><p>Third Eye: Aware (PsiHB, 4000 cp)</p><p>[Shaper Starting Package]</p><p>Backpack with Waterskin (PsiHB, free)</p><p>Day's trail ration: 1 (PsiHB, free)</p><p>Bedroll (PsiHB, free)</p><p>Sack (PsiHB, free)</p><p>Flint & Steel (PsiHB, free)</p><p>Hooded Lantern (PsiHB, free)</p><p>Pint of oil: 3 (PsiHB, free)</p><p>Chalk (PsiHB, free)</p><p>Case of bolts: 10 (PsiHB, free)</p><p>Quarterstaff (PsiHB, free)</p><p>Light Crossbow (PsiHB, free)</p><p></p><p>Total: 13,000 cp</p><p></p><p>Powers</p><p></p><p>0-bolt, burst, catfall, elfsight, detect psionics, know direction, far hand</p><p>1-astral construct I, grease, lesser body adjustment, lesser metaphysical weapon</p><p>2-astral construct II, animal affinity </p><p>3-astral construct III</p><p></p><p>Description and Background:</p><p></p><p>Wandering the surroundings of Kalidnay is a lonely creature by the name of Drinchek. In a world almost totally decimated by irresponsible use of magic, he had the poor misfortune of being born to wizards. Like many of the highly adaptable humans of Athas, Drinchek was born with a deformity, though his was due to direct stimuli.</p><p></p><p>While still in the womb, his mother's defiling magicks stole pieces of Drinchek's life essences leaving him less than he might have been. When he was born amidst the after echoes of the Purges, his frame was hideous to behold. Hairless, colorless, with atrophied muscles, and a piteously weak cry his was a face only a mother could love. But even his mother didn't.</p><p></p><p>Alessia looked upon her newborn son with something akin to disapointment mixed with contempt. Her new life was one of forced secrecy and of practicality that required her to blend in as much as possible. Her feeble little offspring didn't look like it would last the summer, much less be able to blend in. So amidst at least some regret, she left the babe in its bed and disappeared when next her steps were hounded. He had already drained her of enough resources, the child could not be sustained any longer.</p><p></p><p>Fortunately, a cadre of Preservers who were pursuing Alessia discovered the abandoned child in her now stripped hovel only a couple days later. Dehydrated and malnourished he was near death and incapable of so much as a whimper when they happened upon him.</p><p></p><p>It was they who named and raised the child.</p><p></p><p>Drinchek never really fully recovered. He is still colorless and feeble, his body provides little protection against the harsh elements. But a natural resilience has developed in him that has so far prolonged his life. His whisper-soft voice and ultra shyness results from being constantly wrapped in concealing clothes, protecting his delicate skin.</p><p></p><p>Nature though, often compensates for lost abilities. Drinchek is possessed of a savant nature that allows him to recall in vivid detail (whether or not he would like to) nearly everything he has ever experienced. As such he is knowledgeable to the extreme in areas he has had the opportunity to learn about and he has developed certain mental powers.</p><p></p><p>Unlike most lonely teenagers, Drinchek not only imagined having friends but sometimes could actually talk to them or play with them. But in the end, ectoplasmic automatons are not a replacement for people, and Drinchek became even more introverted.</p><p></p><p>One day, when the Preservers were moving on to another lead, he simply wandered off. Sometimes in the wastes people will tell of seeing a shrouded man surrounded by strange creatures of no pigmentation and all different shapes and forms.</p></blockquote><p></p>
[QUOTE="megamania, post: 559690, member: 9255"] Drinchek Human Shaper (ITCK) 6 (Secondary Disciplines: Psymet, Psykin) PP 29 (17 base +11 int +1 inner strength) HP 31 (6d4+12) Spd 30' Walk AC 11 (+1 Dex) BAB +3 Fort +6 (2 +2 +2) Ref +5 (2 +1 +2) Will +8 (5 +1 +2) Str 8, Dex 13, Con 14, Int 19 (21), Wis 13, Cha 8 Attacks: Quarterstaff +2 melee (1d6-1); or Light Crossbow +4 ranged (1d8) Skills Bluff +3, Concentration +11, Knowledge (Psionics) +14, Listen +5, Psicraft +14, Remote View +14, Sense Motive +5, Spellcraft +6, Search +15, Spot +20, Wilderness Lore +5 Feats Inner Strength (Bonus Feat-Athas.org, PsiHB) Fortify Power (1st Level, Mind's Eye) Overpower (Bonus Feat-Human, Mind's Eye) Augmented Construction (3rd Level, Mind's Eye) Empower Construction (6th Level, Mind's Eye) Gear Cloak of Resistance +2 (DMG, 4000 cp) Eyes of the Eagle (DMG, 1000 cp) Traveller's Outfit (PHB, free) Headband of Intellect +2 (DMG, 4000 cp) Third Eye: Aware (PsiHB, 4000 cp) [Shaper Starting Package] Backpack with Waterskin (PsiHB, free) Day's trail ration: 1 (PsiHB, free) Bedroll (PsiHB, free) Sack (PsiHB, free) Flint & Steel (PsiHB, free) Hooded Lantern (PsiHB, free) Pint of oil: 3 (PsiHB, free) Chalk (PsiHB, free) Case of bolts: 10 (PsiHB, free) Quarterstaff (PsiHB, free) Light Crossbow (PsiHB, free) Total: 13,000 cp Powers 0-bolt, burst, catfall, elfsight, detect psionics, know direction, far hand 1-astral construct I, grease, lesser body adjustment, lesser metaphysical weapon 2-astral construct II, animal affinity 3-astral construct III Description and Background: Wandering the surroundings of Kalidnay is a lonely creature by the name of Drinchek. In a world almost totally decimated by irresponsible use of magic, he had the poor misfortune of being born to wizards. Like many of the highly adaptable humans of Athas, Drinchek was born with a deformity, though his was due to direct stimuli. While still in the womb, his mother's defiling magicks stole pieces of Drinchek's life essences leaving him less than he might have been. When he was born amidst the after echoes of the Purges, his frame was hideous to behold. Hairless, colorless, with atrophied muscles, and a piteously weak cry his was a face only a mother could love. But even his mother didn't. Alessia looked upon her newborn son with something akin to disapointment mixed with contempt. Her new life was one of forced secrecy and of practicality that required her to blend in as much as possible. Her feeble little offspring didn't look like it would last the summer, much less be able to blend in. So amidst at least some regret, she left the babe in its bed and disappeared when next her steps were hounded. He had already drained her of enough resources, the child could not be sustained any longer. Fortunately, a cadre of Preservers who were pursuing Alessia discovered the abandoned child in her now stripped hovel only a couple days later. Dehydrated and malnourished he was near death and incapable of so much as a whimper when they happened upon him. It was they who named and raised the child. Drinchek never really fully recovered. He is still colorless and feeble, his body provides little protection against the harsh elements. But a natural resilience has developed in him that has so far prolonged his life. His whisper-soft voice and ultra shyness results from being constantly wrapped in concealing clothes, protecting his delicate skin. Nature though, often compensates for lost abilities. Drinchek is possessed of a savant nature that allows him to recall in vivid detail (whether or not he would like to) nearly everything he has ever experienced. As such he is knowledgeable to the extreme in areas he has had the opportunity to learn about and he has developed certain mental powers. Unlike most lonely teenagers, Drinchek not only imagined having friends but sometimes could actually talk to them or play with them. But in the end, ectoplasmic automatons are not a replacement for people, and Drinchek became even more introverted. One day, when the Preservers were moving on to another lead, he simply wandered off. Sometimes in the wastes people will tell of seeing a shrouded man surrounded by strange creatures of no pigmentation and all different shapes and forms. [/QUOTE]
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