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<blockquote data-quote="dead_radish" data-source="post: 591118" data-attributes="member: 5560"><p>Just fyi on the Ring of Healing - general consensus on the WotC boards, as well as ENWorld is that that is one of the items that falls directly under the first rule of magic item pricing - compare it to existing items, and adjust from there. It's most closely related to a ring of regeneration, which is 90k. If you argue that it's a bit weaker, since it's command word activated, that's balanced by the fact that it cures 5 hp/rd, or 50 hp/minute, or 3000 hp/hour, vs. RoR's 1/lvl/hour (15/hr on average), you've got to take at least the same price, if not more....</p><p></p><p>This his created a _lot_ of threads on the boards - you can check them out (particularly the Spells and Magic Items FAQ at <a href="http://boards.wizards.com/rpg-bin/ultimatebb.cgi?ubb=get_topic;f=195;t=000013" target="_blank">http://boards.wizards.com/rpg-bin/ultimatebb.cgi?ubb=get_topic;f=195;t=000013</a> ).</p><p></p><p>Not trying to be a pain, but that item is _horribly_ unbalanced. If you're going to allow it, I'll be swapping out my skin of nimbleness for one of those, and dropping my tattoos of healing.</p><p></p><p>Basically, that falls strongly into the category of "Item no one would be without," even if you double the cost to put it in a non-item slot.</p></blockquote><p></p>
[QUOTE="dead_radish, post: 591118, member: 5560"] Just fyi on the Ring of Healing - general consensus on the WotC boards, as well as ENWorld is that that is one of the items that falls directly under the first rule of magic item pricing - compare it to existing items, and adjust from there. It's most closely related to a ring of regeneration, which is 90k. If you argue that it's a bit weaker, since it's command word activated, that's balanced by the fact that it cures 5 hp/rd, or 50 hp/minute, or 3000 hp/hour, vs. RoR's 1/lvl/hour (15/hr on average), you've got to take at least the same price, if not more.... This his created a _lot_ of threads on the boards - you can check them out (particularly the Spells and Magic Items FAQ at [url]http://boards.wizards.com/rpg-bin/ultimatebb.cgi?ubb=get_topic;f=195;t=000013[/url] ). Not trying to be a pain, but that item is _horribly_ unbalanced. If you're going to allow it, I'll be swapping out my skin of nimbleness for one of those, and dropping my tattoos of healing. Basically, that falls strongly into the category of "Item no one would be without," even if you double the cost to put it in a non-item slot. [/QUOTE]
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