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<blockquote data-quote="Ashrem Bayle" data-source="post: 592019" data-attributes="member: 3103"><p><strong>Revised Character</strong></p><p></p><p><strong><span style="font-size: 12px">Sorren</span></strong></p><p><strong>Human</strong></p><p><strong>4th level Psion (Savant) / 2nd level Metamind</strong></p><p><strong>Alignment: Lawful Neutral </strong></p><p><strong>Experience:</strong> 15,000</p><p></p><p><strong>ABILITIES</strong></p><p><strong>Str:</strong> 12 +1 </p><p><strong>Dex:</strong> 14 +2 </p><p><strong>Con:</strong> 18 +4 <em>(+1 Character Level, +2 Bracers)</em></p><p><strong>Int:</strong> 12 +1 </p><p><strong>Wis:</strong> 12 +1 </p><p><strong>Cha:</strong> 14 +2 </p><p></p><p><strong>SAVING THROWS</strong></p><p><strong>Fortitude:</strong> +5</p><p><strong>Reflex:</strong> +3</p><p><strong>Will:</strong> +10</p><p></p><p><strong>COMBAT</strong></p><p><strong>Hit Points:</strong> 43</p><p><strong>Initiative:</strong> +2</p><p><strong>Base Attack Bonus:</strong> +2</p><p><strong>Armor Class:</strong> 16 (+2 Dex, +4 Inertial Armor)</p><p></p><p><strong>Attacks</strong>:</p><p>Obsidian Drilbus (Masterwork Quarterstaff) +4 Att; 1d6+1 Dmg</p><p></p><p></p><p><strong>SPECIAL ABILITIES:</strong></p><p>Human Bonus Feat</p><p>Human Bonus Skills</p><p>Psionics</p><p>Inner Strength</p><p>Psicrystal (Resolve)</p><p>Power Psicrystal</p><p>Freely Manifest I (Free 1st lvl power 3/day)</p><p></p><p><strong>FEATS:</strong></p><p>Inner Strength <em>(Free)</em></p><p>Psionic Focus: Psychokinesis <em>(Human)</em></p><p>Talented <em>(1st)</em></p><p>Resculpt Mind <em>(3rd - Mind’s Eye)</em></p><p>Inertial Armor <em>(6th)</em></p><p>Trigger Power: Concussion DC:15 <em>(Resculpt Mind, 5rd level)</em></p><p>Creature Capacitor <em>(Resculpt Mind, 3rd level - If Thoughts Could Kill)</em></p><p></p><p><strong>SKILLS:</strong> </p><p><u>Class Skills</u></p><p>Autohypnosis (+9, 8 ranks)</p><p>Concentration (+10, 6 ranks)</p><p>Disable Device (+5, 3 ranks)</p><p>Knowledge - Psionics (+6, 5 ranks)</p><p>Open Lock (+6, 4 ranks)</p><p>Pick Pocket (+5, 3 ranks)</p><p>Psicraft (+10, 9 ranks)</p><p>Search (+5, 4 ranks)</p><p></p><p><u>Cross Class Skills</u></p><p>Diplomacy (+7, 0 ranks, +5 Bonus)</p><p>Bluff (+7, 0 ranks, +5 Bonus)</p><p>Intimidate (+7, 0 ranks, +5 Bonus)</p><p>Spot (+3, 2 ranks)</p><p>Listen (+3, 2 ranks)</p><p>Stabilize Self (+5, 1 rank)</p><p>Wilderness Lore (+2, 1 rank)</p><p></p><p></p><p><strong>EQUIPMENT:</strong> </p><p>Obsidian Drilbus (50) – Control Flames (1,500cp)</p><p>Bracers of Health +2 (4,000cp)</p><p>Amulet of Resistance (+2 Saves) (4,000cp)</p><p>Crystal Mask of the Diplomat (+5 Diplomacy, +5 Bluff, and +5 Intimidate) (2,250cp)</p><p>Dorje: Shield (50) (750cp)</p><p>Tattoo: Lesser Body Adjustment x 4 (200cp)</p><p>Tattoo: Burst x 3 (150cp)</p><p>Tattoo: Harbinger I x 1 (50cp)</p><p>Tattoo: Feather Fall x 1 (50cp)</p><p>Power Stone: Control Air x 2 (300cp)</p><p>Power Stone: Lesser Telekinesis x 2 (300cp)</p><p>Belt Pouch</p><p>Riding Kank (150cp)</p><p>Folding Shade (1cp)</p><p>Waterskin x 4 (4cp)</p><p>Rations x 4 (20bits)</p><p></p><p><strong>Treasure:</strong></p><p>50cp, 80bits</p><p></p><p></p><p><strong>PSIONICS:</strong></p><p><strong>Power Points:</strong> 39 <em>(27 + 1 Inner Strength + 5 in Psicrystal + 6 from Creature Capacitor)</em></p><p><strong>Psychic Combat Modes:</strong> Psychic Crush, Mind Blast</p><p><strong>Psychic Defense Modes:</strong> Empty Mind, Intellect Fortress, Tower of Iron Will</p><p></p><p><strong>Displays:</strong></p><p>Psychokinetic Powers: A low humming sound.</p><p>Clairsentient Powers: Eyes glow green</p><p>Telepathic Powers: Everyone senses that they are being watched</p><p>Psychoportation Powers: Sound of glass breaking</p><p>Psychometabolism Powers: A wet cracking sound as the body disfigures or heals.</p><p>Metecreation Powers: Ectoplasm soaks or blankets the created object or effected area for a brief second.</p><p></p><p><strong>Talents:</strong> <em>Free Uses: 12</em></p><p>Far Hand</p><p>Missive</p><p>Daze <em>(DC: +4)</em></p><p>Detect Psionics</p><p>Finger of Fire</p><p>Befriend <em>(DC: +4)</em></p><p></p><p><strong>1st Level Powers:</strong> <em>Cost: 1 pp</em></p><p>Control Object</p><p>Matter Agitation <em>(DC: +7)</em></p><p>Sense Link <em>(DC: +5)</em></p><p></p><p><strong>2nd Level Powers:</strong> <em>Cost: 3 pp</em></p><p>Control Body <em>(DC: +8)</em></p><p>Concussion <em>(DC: +8)</em></p><p></p><p><strong>3rd Level Powers:</strong> <em>Cost: 5 pp</em></p><p>Cone of Sound <em>(DC: +9)</em></p><p></p><p></p><p><strong>BACKGROUND</strong></p><p></p><p><strong>Appearance:</strong></p><p>Age: 26</p><p>Height: 5’-10”</p><p>Weight: 145 lbs.</p><p>Hair: Long and black in ponytail.</p><p>Eyes: Grey</p><p></p><p><strong>History</strong></p><p>Well muscled and graceful, Sorren seemingly has no body fat. His time spent in slavery and practicing exotic conditioning exercises has developed his body to a level of health and fortitude that few ever achieve. His body, especially his back, is covered in numerous scars from his time as a slave. Also, there is a slave mark tattooed into the back of his neck. He wears his hair long to cover this.</p><p></p><p>Sorren prefers dark clothing. He wears loose fitting,black, robes and hood that protects his body from the elements. His long black hair if long, but is shaved underneath to allow the occasional breeze to touch his neck. </p><p></p><p>Hise only weapon, Sorren carries an obsidion quarterstaff carved with what refers to as psionic ciruits that can channel psychokinetic energy.</p><p></p><p>Sorren is actually good looking, however his lack of a normal childhood and his dependency on psionics make him seem distant and brooding. He has a survival of the fittest mentality and will not hesitate to use the Way as a weapon.</p><p></p><p><strong>History:</strong></p><p></p><p>Born in the outskirts of Draj, Sorren’s first memory was of blood and carnage. At the age of but four summers, he became one of a dozen survivors of a slave raid on his hometown of Kalari Springs. Along with the other captives, Sorren was taken to the Tyr and sold into a stable of slaves..</p><p></p><p>Serving under the lash of a harsh taskmaster, Sorren spent his youth mining the salt of the city. However, at the age of twelve, he was taken by one of the more prominent minding slavers for study. Sorren has little memory of this time for he often faded in and out of consciousness. His memories and perceptions distorted by rigorous psychic experimentation, Sorren was finally returned to the mines.</p><p></p><p>Little did he know that he was being watched. The mindbender had managed to awaken the boy’s latent psychic potential. He had been returned to the other slaves in order for the slavers to watch his abilities naturally manifest. Unfortunately for them, Sorren was quicker to manifest his abilities than they imagined he would be. Using his psychic abilities, Sorren melted through his shackles and freed his fellow slaves. In the revolt, only he and a half dozen others managed to escape to the surface.</p><p></p><p>After his escape, Ash returned to the remains of what was once his home. There he found a dilapidated farmhouse and his family's remains. He buried his family and from his father's corpse he took a signet ring depicting a snake with three eyes. The importance of the third eye was not lost on Ash who now believes his family had a strong psionic heritage. He wishes he knew how to contact anyone else in his family, but he has only a few very vague memories of his childhood before slavery.</p><p></p><p>Leaving his home behind, Ash traveled about and soon found himself in the Nibeney region. There he lived on the streets and made his way as a petty thief. He learned to use his powers to bend the will of men so that they would be more than generous with their offers of charity. While already slick tongued and smooth, Sorren used the Way to augment his abilities.</p><p></p><p>He lived this way for two years before his abilities were discovered. A man by the name of Qadir recognized the youth’s abilities and gave him an ultimatum. He would not turn Sorren over to the authorities, if he agreed to become his bodyguard. In exchange, he would teach Sorren about the Way. Sorren agreed and began a formal study of the “Unseen Way” under the strict tutelage of his new master. In his studies, he developed the ability to engage others in mental combat and learned much about psionic theory and principles.</p><p></p><p>He had learned a great deal, but while very different than the salt mines of Tyr, he still resented being in a submissive position. After spending a two years with his teacher, Sorren has decided to move on. He does not know where he plans to go, but he craves adventure and the freedom of the road. He searches for knowledge and treasures so that one day he may create his own estate and forever be free.</p><p></p><p><strong>PSI-CRYSTAL:</strong></p><p></p><p><strong>Tarsis</strong></p><p>Hit Dice: 6 special (20hp)</p><p>Initiative: -2</p><p>Speed: -/30’</p><p>AC: 13/15 (-5/-2 Dex, +8 Size); Hardness 15</p><p>Attacks: --</p><p>Damage: --</p><p>Face/Reach: Special</p><p>Special Attacks: Special</p><p>Special Qualities: Regenerate 2d4hp per day, Personality (Resolve, +2 Will)</p><p>Saves: Special</p><p>Abilities: Str: 1, Dex 0, Con -, Int 6, Wis 12, Cha 14</p><p>Skills: Special</p><p>Feats: --</p><p></p><p>Special Abilities: Sighted, Empathic Link, Lesser Self-Propulsion</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 592019, member: 3103"] [b]Revised Character[/b] [b][size=3]Sorren[/size][/b] [b]Human[/b] [b]4th level Psion (Savant) / 2nd level Metamind[/b] [b]Alignment: Lawful Neutral [/b] [b]Experience:[/b] 15,000 [B]ABILITIES[/B] [b]Str:[/b] 12 +1 [b]Dex:[/b] 14 +2 [b]Con:[/b] 18 +4 [I](+1 Character Level, +2 Bracers)[/I] [b]Int:[/b] 12 +1 [b]Wis:[/b] 12 +1 [b]Cha:[/b] 14 +2 [B]SAVING THROWS[/B] [b]Fortitude:[/b] +5 [b]Reflex:[/b] +3 [b]Will:[/b] +10 [b]COMBAT[/B] [b]Hit Points:[/b] 43 [b]Initiative:[/b] +2 [b]Base Attack Bonus:[/b] +2 [b]Armor Class:[/b] 16 (+2 Dex, +4 Inertial Armor) [b]Attacks[/b]: Obsidian Drilbus (Masterwork Quarterstaff) +4 Att; 1d6+1 Dmg [B]SPECIAL ABILITIES:[/B] Human Bonus Feat Human Bonus Skills Psionics Inner Strength Psicrystal (Resolve) Power Psicrystal Freely Manifest I (Free 1st lvl power 3/day) [b]FEATS:[/b] Inner Strength [I](Free)[/I] Psionic Focus: Psychokinesis [I](Human)[/I] Talented [I](1st)[/I] Resculpt Mind [I](3rd - Mind’s Eye)[/I] Inertial Armor [I](6th)[/I] Trigger Power: Concussion DC:15 [I](Resculpt Mind, 5rd level)[/I] Creature Capacitor [I](Resculpt Mind, 3rd level - If Thoughts Could Kill)[/I] [b]SKILLS:[/b] [u]Class Skills[/u] Autohypnosis (+9, 8 ranks) Concentration (+10, 6 ranks) Disable Device (+5, 3 ranks) Knowledge - Psionics (+6, 5 ranks) Open Lock (+6, 4 ranks) Pick Pocket (+5, 3 ranks) Psicraft (+10, 9 ranks) Search (+5, 4 ranks) [u]Cross Class Skills[/u] Diplomacy (+7, 0 ranks, +5 Bonus) Bluff (+7, 0 ranks, +5 Bonus) Intimidate (+7, 0 ranks, +5 Bonus) Spot (+3, 2 ranks) Listen (+3, 2 ranks) Stabilize Self (+5, 1 rank) Wilderness Lore (+2, 1 rank) [b]EQUIPMENT:[/B] Obsidian Drilbus (50) – Control Flames (1,500cp) Bracers of Health +2 (4,000cp) Amulet of Resistance (+2 Saves) (4,000cp) Crystal Mask of the Diplomat (+5 Diplomacy, +5 Bluff, and +5 Intimidate) (2,250cp) Dorje: Shield (50) (750cp) Tattoo: Lesser Body Adjustment x 4 (200cp) Tattoo: Burst x 3 (150cp) Tattoo: Harbinger I x 1 (50cp) Tattoo: Feather Fall x 1 (50cp) Power Stone: Control Air x 2 (300cp) Power Stone: Lesser Telekinesis x 2 (300cp) Belt Pouch Riding Kank (150cp) Folding Shade (1cp) Waterskin x 4 (4cp) Rations x 4 (20bits) [b]Treasure:[/b] 50cp, 80bits [B]PSIONICS:[/B] [b]Power Points:[/b] 39 [I](27 + 1 Inner Strength + 5 in Psicrystal + 6 from Creature Capacitor)[/I] [b]Psychic Combat Modes:[/b] Psychic Crush, Mind Blast [b]Psychic Defense Modes:[/b] Empty Mind, Intellect Fortress, Tower of Iron Will [b]Displays:[/b] Psychokinetic Powers: A low humming sound. Clairsentient Powers: Eyes glow green Telepathic Powers: Everyone senses that they are being watched Psychoportation Powers: Sound of glass breaking Psychometabolism Powers: A wet cracking sound as the body disfigures or heals. Metecreation Powers: Ectoplasm soaks or blankets the created object or effected area for a brief second. [b]Talents:[/b] [i]Free Uses: 12[/i] Far Hand Missive Daze [I](DC: +4)[/I] Detect Psionics Finger of Fire Befriend [I](DC: +4)[/I] [b]1st Level Powers:[/b] [i]Cost: 1 pp[/i] Control Object Matter Agitation [I](DC: +7)[/I] Sense Link [I](DC: +5)[/I] [b]2nd Level Powers:[/b] [i]Cost: 3 pp[/i] Control Body [I](DC: +8)[/I] Concussion [I](DC: +8)[/I] [b]3rd Level Powers:[/b] [i]Cost: 5 pp[/i] Cone of Sound [I](DC: +9)[/I] [b]BACKGROUND[/B] [b]Appearance:[/b] Age: 26 Height: 5’-10” Weight: 145 lbs. Hair: Long and black in ponytail. Eyes: Grey [b]History[/b] Well muscled and graceful, Sorren seemingly has no body fat. His time spent in slavery and practicing exotic conditioning exercises has developed his body to a level of health and fortitude that few ever achieve. His body, especially his back, is covered in numerous scars from his time as a slave. Also, there is a slave mark tattooed into the back of his neck. He wears his hair long to cover this. Sorren prefers dark clothing. He wears loose fitting,black, robes and hood that protects his body from the elements. His long black hair if long, but is shaved underneath to allow the occasional breeze to touch his neck. Hise only weapon, Sorren carries an obsidion quarterstaff carved with what refers to as psionic ciruits that can channel psychokinetic energy. Sorren is actually good looking, however his lack of a normal childhood and his dependency on psionics make him seem distant and brooding. He has a survival of the fittest mentality and will not hesitate to use the Way as a weapon. [b]History:[/b] Born in the outskirts of Draj, Sorren’s first memory was of blood and carnage. At the age of but four summers, he became one of a dozen survivors of a slave raid on his hometown of Kalari Springs. Along with the other captives, Sorren was taken to the Tyr and sold into a stable of slaves.. Serving under the lash of a harsh taskmaster, Sorren spent his youth mining the salt of the city. However, at the age of twelve, he was taken by one of the more prominent minding slavers for study. Sorren has little memory of this time for he often faded in and out of consciousness. His memories and perceptions distorted by rigorous psychic experimentation, Sorren was finally returned to the mines. Little did he know that he was being watched. The mindbender had managed to awaken the boy’s latent psychic potential. He had been returned to the other slaves in order for the slavers to watch his abilities naturally manifest. Unfortunately for them, Sorren was quicker to manifest his abilities than they imagined he would be. Using his psychic abilities, Sorren melted through his shackles and freed his fellow slaves. In the revolt, only he and a half dozen others managed to escape to the surface. After his escape, Ash returned to the remains of what was once his home. There he found a dilapidated farmhouse and his family's remains. He buried his family and from his father's corpse he took a signet ring depicting a snake with three eyes. The importance of the third eye was not lost on Ash who now believes his family had a strong psionic heritage. He wishes he knew how to contact anyone else in his family, but he has only a few very vague memories of his childhood before slavery. Leaving his home behind, Ash traveled about and soon found himself in the Nibeney region. There he lived on the streets and made his way as a petty thief. He learned to use his powers to bend the will of men so that they would be more than generous with their offers of charity. While already slick tongued and smooth, Sorren used the Way to augment his abilities. He lived this way for two years before his abilities were discovered. A man by the name of Qadir recognized the youth’s abilities and gave him an ultimatum. He would not turn Sorren over to the authorities, if he agreed to become his bodyguard. In exchange, he would teach Sorren about the Way. Sorren agreed and began a formal study of the “Unseen Way” under the strict tutelage of his new master. In his studies, he developed the ability to engage others in mental combat and learned much about psionic theory and principles. He had learned a great deal, but while very different than the salt mines of Tyr, he still resented being in a submissive position. After spending a two years with his teacher, Sorren has decided to move on. He does not know where he plans to go, but he craves adventure and the freedom of the road. He searches for knowledge and treasures so that one day he may create his own estate and forever be free. [b]PSI-CRYSTAL:[/B] [b]Tarsis[/b] Hit Dice: 6 special (20hp) Initiative: -2 Speed: -/30’ AC: 13/15 (-5/-2 Dex, +8 Size); Hardness 15 Attacks: -- Damage: -- Face/Reach: Special Special Attacks: Special Special Qualities: Regenerate 2d4hp per day, Personality (Resolve, +2 Will) Saves: Special Abilities: Str: 1, Dex 0, Con -, Int 6, Wis 12, Cha 14 Skills: Special Feats: -- Special Abilities: Sighted, Empathic Link, Lesser Self-Propulsion [/QUOTE]
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