Darksun titles are now in the WotC product catalog

filthgrinder

First Post
MORE DARK SUN INFO!

Looks like the three Dark Sun Books are in the WotC catalog. Interesting details:

Campaign Guide
Dungeons & Dragons Roleplaying Game Official Home Page - Product (Dark Sun Campaign Setting)
Dark Sun Creature Catalog
Dungeons & Dragons Roleplaying Game Official Home Page - Product (Dark Sun Creature Catalog)
Marauders of the Dune Sea
Dungeons & Dragons Roleplaying Game Official Home Page - Product (Marauders of the Dune Sea)

No player's guide? Odd. Will the "Campaign Guide" be the player's book of info and the "Creature Catalog" the DM book?

Also, the description of Marauders of the Dune Sea shows the spoiler that Kalak is killed in 4E continuity.
 

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From the Campaign Guide description:

"Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign!

The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure."

So, yes, the campaign guide is the player and DM book.
 




I don't know if it means anything, but I find it interesting that the intro adventure assumes 2nd level PCs.

I'm pretty sure all the campaign books assume 2nd level pcs. Thus far, there has been a 1st level mini adventure at the end of the campaign setting book, and the official adventure continues from there.
 

i hope there were good reasons to soften the barrier between DM and player handbooks.

Maybe this time they needed so much new iconic creatures that there was the need for a Monster book. Skill challenges and a starter adventure in a players book... i don´t know.

however the 3.0 FR book was also a mixed book... so maybe it doesn´t matter that much.
 


Yes! I was really worried about Dark Sun's unique monsters, because I didn't think they were gonna put them in MM3... This answers that concern. Now I need me some more adventures... I waited patiently through FR and Eberron, now I'm getting the setting *I* most want (well, aside from Spelljammer).



Chris
 

Hmm...just noticed page count is 224....by comparison ECG alone is 288. How do they fit everything in one book???? The only way I figire they can do it is to cut out any 30-level power progressions... which means no new classes as we have seen them previously....OR the new classes use existing classes powers....

Any other ideas??
 

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