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<blockquote data-quote="Jester David" data-source="post: 7444986" data-attributes="member: 37579"><p>The race might be more useful if you aim for balance with the PC races and they give it a bonus ASI for Dark Sun. (Which could, conceivably, be abilities replicating poisons spray and jump). They’re generic enough to fit in other sittings and have a history in other worlds. </p><p>Honestly that’s my reason for weighing in. Be nice to have a solid thri-kreen for my world & players</p><p>(The half giant less so, as the goliath fills the niche in other settings.)</p><p></p><p>I always think of Thri-Kreen like monks. They seem very monastic to me with their many weapons odd weapons and making lots of attacks. Or two weapon fighters striking with lots of swords. You want the race to support those options, and giving it a racial bonus action off-hand attack means you lose a cool racial power. The race is unoptimal for those builds as both the weapon proficient and extra attack are lost. </p><p>These seem like they’d be better as clerics or wizards for the better weapons and always having a free hand for components. Or rogues. Oh man... always having a rapier, a bow, and a free hand that can make an offhand attack...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7444986, member: 37579"] The race might be more useful if you aim for balance with the PC races and they give it a bonus ASI for Dark Sun. (Which could, conceivably, be abilities replicating poisons spray and jump). They’re generic enough to fit in other sittings and have a history in other worlds. Honestly that’s my reason for weighing in. Be nice to have a solid thri-kreen for my world & players (The half giant less so, as the goliath fills the niche in other settings.) I always think of Thri-Kreen like monks. They seem very monastic to me with their many weapons odd weapons and making lots of attacks. Or two weapon fighters striking with lots of swords. You want the race to support those options, and giving it a racial bonus action off-hand attack means you lose a cool racial power. The race is unoptimal for those builds as both the weapon proficient and extra attack are lost. These seem like they’d be better as clerics or wizards for the better weapons and always having a free hand for components. Or rogues. Oh man... always having a rapier, a bow, and a free hand that can make an offhand attack... [/QUOTE]
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