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<blockquote data-quote="Jacob Lewis" data-source="post: 7445446" data-attributes="member: 6667921"><p>I did have an epiphany of sorts, shortly after coming up with the idea. Just now have some time to write and share it with whomever is interested.</p><p></p><p><strong>Inferior</strong> and <strong>Superior</strong>: These qualities can be used for both armor and weapons. They describe the relative durability and strength of materials used to construct a weapon or armor. They can also apply to natural weapons and armor to represent tougher hide, thick scales, and sharp claws (superior), or soft membrane, brittle bones, and weak appendages (inferior). </p><p></p><p>When an inferior weapon targets a superior armor, the damage dice have disadvantage. Roll 1 extra damage die and discard the highest die rolled.</p><p></p><p>Conversely, when a superior weapon targets inferior armor, then the damage dice have advantage. Roll 1 extra damage die and discard the lowest die rolled.</p><p></p><p>Inferior items are not affected by other inferior items. Likewise, superior items are not affected by other superior items.</p><p></p><p>Average weapons and armors have neither trait, and are unaffected against inferior, superior, and other average items. </p><p></p><p>Inferior items are constructed of weak materials, such as (soft) wood, bone, stone, and glass (obsidian). Average items are constructed of common metals, like bronze, copper, and iron, leather, and (strong) wood. Superior items are made of metal alloys, like steel, dragon hide, and most magical constructs. You can get more specific examples if you like, which I would do for this.</p><p></p><p>This is a very simple idea (to me) that creates a lot of depth and complexity without a lot of extraneous rules and modifications. It could work for any campaign setting, but in a world like Athas where common resources are rare, it changes things dramatically. You may not use it, but maybe someone else will pick up on it.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7445446, member: 6667921"] I did have an epiphany of sorts, shortly after coming up with the idea. Just now have some time to write and share it with whomever is interested. [B]Inferior[/B] and [B]Superior[/B]: These qualities can be used for both armor and weapons. They describe the relative durability and strength of materials used to construct a weapon or armor. They can also apply to natural weapons and armor to represent tougher hide, thick scales, and sharp claws (superior), or soft membrane, brittle bones, and weak appendages (inferior). When an inferior weapon targets a superior armor, the damage dice have disadvantage. Roll 1 extra damage die and discard the highest die rolled. Conversely, when a superior weapon targets inferior armor, then the damage dice have advantage. Roll 1 extra damage die and discard the lowest die rolled. Inferior items are not affected by other inferior items. Likewise, superior items are not affected by other superior items. Average weapons and armors have neither trait, and are unaffected against inferior, superior, and other average items. Inferior items are constructed of weak materials, such as (soft) wood, bone, stone, and glass (obsidian). Average items are constructed of common metals, like bronze, copper, and iron, leather, and (strong) wood. Superior items are made of metal alloys, like steel, dragon hide, and most magical constructs. You can get more specific examples if you like, which I would do for this. This is a very simple idea (to me) that creates a lot of depth and complexity without a lot of extraneous rules and modifications. It could work for any campaign setting, but in a world like Athas where common resources are rare, it changes things dramatically. You may not use it, but maybe someone else will pick up on it. [/QUOTE]
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