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Darkvision and Magical Darkness
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<blockquote data-quote="Quickleaf" data-source="post: 8870379" data-attributes="member: 20323"><p>The Tricksy Fey from <em>Summon Fey </em>(Tasha's) is poorly written, because it assumes that "magical darkness" is a unified mechanic in 5e. You kind of see that reinforced with the puzzle on page 177 that also mention magical darkness.</p><p></p><p>Which is not the case if we look at how <em>Hallow </em>is written. Darkness created by the <em>darkness </em>spell is not the same as darkness created by the <em>hallow </em>spell - the latter is not an impenetrable sphere of inky blackness that seeps around corners, rather the <em>hallow</em> spell's darkness effect is suppressing candles/torches/holy light. You can't light up the space of a <em>hallow </em>spell, so if the scene is nighttime at a ruined cathedral with a broken roof, you'll still have ambient moon/starlight coming in to pockets of the space, but other areas may be pitch black. However, you can walk into the <em>hallow-</em>darkened area as a dwarf and use your darkvision to see in shades of grey just fine.</p><p></p><p>I think "magical darkness" is not a unified mechanic just as "magical light" is not a unified mechanic. Some magical darkness is impenetrable to darkvision, other magical darkness (e.g. <em>hallow</em>) suppresses light both magical and mundane, while others (e.g. <em>shadow of moil</em>) heavily obscure you and dim any nearby light. Similarly, some magical light acts as sunlight, while other magical light does not.</p><p></p><p>I think the intent is that there is no universal "magical darkness" (or "magical light") mechanic, rather each of these spells is its own thing.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8870379, member: 20323"] The Tricksy Fey from [I]Summon Fey [/I](Tasha's) is poorly written, because it assumes that "magical darkness" is a unified mechanic in 5e. You kind of see that reinforced with the puzzle on page 177 that also mention magical darkness. Which is not the case if we look at how [I]Hallow [/I]is written. Darkness created by the [I]darkness [/I]spell is not the same as darkness created by the [I]hallow [/I]spell - the latter is not an impenetrable sphere of inky blackness that seeps around corners, rather the [I]hallow[/I] spell's darkness effect is suppressing candles/torches/holy light. You can't light up the space of a [I]hallow [/I]spell, so if the scene is nighttime at a ruined cathedral with a broken roof, you'll still have ambient moon/starlight coming in to pockets of the space, but other areas may be pitch black. However, you can walk into the [I]hallow-[/I]darkened area as a dwarf and use your darkvision to see in shades of grey just fine. I think "magical darkness" is not a unified mechanic just as "magical light" is not a unified mechanic. Some magical darkness is impenetrable to darkvision, other magical darkness (e.g. [I]hallow[/I]) suppresses light both magical and mundane, while others (e.g. [I]shadow of moil[/I]) heavily obscure you and dim any nearby light. Similarly, some magical light acts as sunlight, while other magical light does not. I think the intent is that there is no universal "magical darkness" (or "magical light") mechanic, rather each of these spells is its own thing. [/QUOTE]
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